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  • #000443

  • Issue

  • 3 - Moyenne

  • Confirme (a traiter)

  • 3.0

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[Lonesome Road ] Stimpack Auto

Posté par Ancestral Ghost on 01 novembre 2011 - 21:24

Citation

In hardcore mode, auto-inject stimpaks and superstimpaks check if the player already has a healing effect on them to prevent redundant usage. Unfortunately, that healing effect is used by many other food/chems and so the auto-inject stim won't kick in if any of them are already being used. For example, Battle Brew and Rushing Water have this healing effect and would prevent the auto-inject stim from working. This mod duplicates the healing effect and makes it unique to each type of auto-inject stim so that it checks if only it's type is already being used on the player. Note: because each checks only for it's kind of stim, players with high Medicine skill might find it wasteful when both auto-inject stimpak and superstimpak both kick in, while players with low Medicine skill may want that.
http://www.newvegasn...le.php?id=44607


Red Highwayman

18 févr. 2012 - 05:02
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