Les principales idées étaient Ald Cyrod (Cyrodil avec la jungle et tout le tralala) et Masser. Ils savent que les gros mods n'arrivent jamais au bout, mais se sont lancés. Les discussions se font pas mal dans le memospore, et voilà actuellement où ils en sont :
Spoiler
THE MASSER PROJECT
Started May 14 2013
Housekeeping notes: I'm going through the document and adding content from IRC logs/adding references/generally cleaning up. Given the highly collaborative nature of this document, I'm being very conservative for now about synthesis/removal of content, and simply marking text for future removal rather than deleting it entirely. -Varanu, May 21 20:00 EST-ongoing
TABLE OF CONTENTS
0. GOAL
1. PREMISE
2. WHY SPACE FLIGHT?
3. MASSER AND SECUNDA WORLDBUILDING
3.1 ASTRONOMY/SPACEFLIGHT
3.2 GEOGRAPHY/GEOLOGY
General
Masser
Secunda
3.3 BIOLOGY
Jills
Red Dragons
3.4 MAGIC
3.5 UNCATEGORISED-SO-FAR
4. CULTURES OF MASSER, SECUNDA, AND THE VOID
4.1 JILLS
4.2 IMPERIAL MASSER
Transportation vessels
Orbital colonies/habitats
Religious interests
Cities
Tatterdemalion
Economic/military interests
4.3 LLESW’ER JO’SEGUNDA
4.4 HIST
4.5 ORCS
4.6 ALDMERI DOMINION
4.7 DAEDRA
4.8 SLOAD/THE NECROMANCER’S MOON
5. TIMELINE
6. MISCELLANEOUS OTHER IDEAS
6.1 MOON SEX
7. INSPIRATIONAL LINKS
8. CREATIVE WORK BY US TRULY
8.1 RANDOM WRITING BITS POSTED IN CHAT?
9. REFERENCES
9.1 GAMES
9.2 TEXTS
9.3 IMAGES
0. GOAL
We (the TES lore community) bitch and moan about the TES games and the fanbase and the developers and so on, but never really do much about it. Therefore, we need to CREATE. We need to draw people into the lore. We need to SHOW people that lore is awesome and worth caring about, instead of just TELLING them.
ALSO. The devs are not going to know what we want unless we tell them. They want to make games we like, but they're only completely sure we like dragons and swords and spells and so on. But really, Skyrim? Seen it. Oblivion? Seen it. WE ARE TELLING THEM WHAT WE WANT. We are all together pushing for ONE SINGLE REALLY AWESOME WEIRD LORE THING to be included in the next TES game, possibly as DLC.
That thing... is the Masser Project.
*CUE DRAMATIC MUSICS*
these dramatic musics are more dramatic though
1. PREMISE
The Empire, the Aldmeri Dominion, the Khajiit, and the Hist are all active in space travel. They have founded colonies on the moons of Masser and Secunda. (All four have colonies on Masser; only the Khajiit have a colony on Secunda.) Masser and Secunda are EXTREMELY STRANGE worlds, being formed from the decaying body of the dead god Lorkhan.
2. WHY SPACE FLIGHT?
Because it’s awesome.
Why Space Flight?
Because we have no idea where or when the next game is going to be set. But the moons? You can go to the moons out of any setting.
But Space Flight isn't TES!
That's true. It's hardly connected to the rest of the setting at all. Most of what there is, is obscure or weird cryptic magitechnobabble. But it's there, and we can make it TES.
Dude, this will never happen.
No, wait. Think about it. It's always the same: main game = boring, DLC = weird. Think about Shivering Isles. Think about Dragonborn.
Fine. Why Masser and not Secunda?
Masser is the plotlines-and-adventures moon. Secunda is a closely guarded ball of exportable drugs that no one can live on except Khajiit—at least not without special breathing equipment. Also, Masser is more interesting than Secunda, because of the Imperial doings on it during Reman-era Cyrod. It provides more options for space travel and greater diversity of inhabitants—even Orcs might have a place. Masser is its own setting, torn between the navies.
Why bother? Michael and Darya are already making a Numinatus comic.
As there is room for many different visions of Tamriel, so there is room for many visions of space. While some elements of our end product may well have their roots in currently available fragments of Numinatus’ adventures, there is no reason to rely solely on that particular idea of space. We should not seek to replicate or conform to its minutiae at the expense of our own creativity.
3. MASSER AND SECUNDA WORLDBUILDING
3.1 ASTRONOMY/SPACEFLIGHT
Space: According to Cosmology, space is “the interpretation of Oblivion, which is black and empty and surrounds the mortal plane.” Safe space travel therefore requires that a pact be made with the Daedric Princes, who live in/rule Oblivion realms. Ships attempting to traverse Oblivion must use Sigil stones to breach the liminal barriers. (Sigil stones are also sometimes called voidstones, for obvious reasons, or, more colloquially, anti-madness spheres (The Sword-Meeting), for the deleterious effect Oblivion has on mortal perception.) Despite the description of space as “empty”, it does seem to contain breathable atmosphere (The Sword-Meeting).
Planets: According to Cosmology, planets are the gods. “Each plane(t) is an infinite mass of infinite size, as yet surrounded by the Void of Oblivion.” For this reason, voidships and their passengers must undergo spatial dilations when landing on Masser and/or Secunda. (“His megalomoth is following proper lunar size dilations. Safe landing expected.” From Numinatus.) The voidships don’t actually change in size, only in their perception of the size of the (actually infinite) celestial body relative to themselves. Imperials have air/space/voidport checkpoints to make sure that everybody/everything is to scale. Another implication of the planets’ infinite mass is that the local acceleration due to gravity is approximately the same on the various celestial bodies as it is on Nirn.
3.2 GEOGRAPHY/GEOLOGY
General
According to Cosmology, both Masser and Secunda are dead; they “used to be pure white and featureless, but today their ‘skin’ is decaying and withering away [...] Mortals perceive this as the moons being spheres with patches of their ‘surfaces’ completely eaten away; as the moons spin, they seem to become slivers or ragged crescents. These are not caused by shadows, because you can see stars through the black patches of the lunar spheres.”
This static decay has several implications for geological processes on Masser and Secunda.
- moons are slowly decaying from solid to sugar
- water? is salty bitter mineral goop and needs processing, because it's Boethiah's tears
- "And Boethiah came to the Tower after the others left and saw his love torn asunder. He wept over Lorkhan for 108 years before he gently placed him in the sky."
- water? the atmosphere is persistently very, very humid.... and getting gradually less humid as the years go on
- water? necessary for crystal caves -- thousands of years of it dripping from the walls.
- sugar-crystal caves (as in the Cave of the Crystals)
- underground is also dangerous. at least as dangerous as the surface.
- maybe the decaying areas should behave or be perceived a bit like collapsing-Nucyrod in here: http://forums.bethso...lse/?p=19989308
- volcanic activity: molten ebony, and the metal we know is just, like, scabs
- lunar geysers and steam vents and hot springs
- Moon Sugar is ash falling from the smoky Secundan volcanoes for thousands of years. Masser is better known for open lava floes than ashes or smoke.
- resource-low. metal is super rare (as in MK's named-cannonballs idea)
Masser
- EBONY EVERYWHERE. Imperial ebony mining interests
- Since Ebony doesn't decay on Masser but most other metals do, I imagine that everything would be made of it. It would be like iron. The lowliest fork would be make of Ebony.
- dark blotches on face of Masser = terraforming
- dark blotches on face of Masser = actual literal decay as the ground turns into sugar and then sugar decays into gas
- moon sugar & skooma are so nasty because they induce hypoxia
- how inhabitable is Masser? according to Sword-meeting, apparently very uninhabitable: it messes up mortal self-perception something fierce. (Perhaps once a sizeable colony was established, the mythopoeia base of the citizens stabilized the thoughtforms of each individual on Masser? They no longer had to avoid I ARE ALL WE and the like? But then when people go off on their own into the wastes/wilderness their mental state degrades. So Imperial citizens certainly stick to the cities.)
- perhaps bring in edaphomancers to deal with this? or at least edaphomantic principles -- forming a mythopoeic thoughtform base for the colonists to become rooted in
- for the Orsci: Perhaps they are so spiritual and strongly rooted to one another that each tribal unit is One, and as a larger One, they'd be relatively safe from the belief-effects.
- Varanu thinks: this is not as much of a problem, actually. the source is Sword-meeting, and there’s a time-bend and a prolonged travel between Nirn and Masser involved
Secunda
- Secunda is entirely covered in moon sugar. The oceans are thick and supersaturated with it. The lower atmosphere is filled with aerosolized sugar dust.
- The sugar aerosol means that only Khajiit can survive on Secunda without breathing equipment. Other races overdose and die. (this is why the Mananauts have those awesome gasmask-helms)
- Secunda also holds outcroppings of sacchranite, presumably some sort of sugar-containing mineral
3.3 BIOLOGY
- Everything native to Masser has multiple hearts, in sympathetic heart-proliferation for Lorkhan who has none
- plants that can only grow in certain sections of the desert, or in certain stages of decay so to speak
- when they are ripe they are deadly to eat but they decay fast enough to become edible
- or they make YOU decay when you eat them, and you need to find a way around it
- humans decay like corpses, but the plants they eat causes them to continue to live
- scarabs: native to Masseran deserts/wastelands. live in the heavy, dense gases. adapted to an underwater-like environment. they look like underwater creatures (king crab, giant isopod, etc)
- also weird moon-creatures the likes of which have never been seen before
- huge beasts of burden in the cities that carry around wealthy traders
- fungi that feed on sugar, terrible threat to the sugar trade
- fruiting bodies explode and randomly give birth to some weird ass creature
- fruiting bodies i.e. mushrooms that when eaten...?
Jills
- female dragons, daughters of Akatosh who mend time when the Dragon Breaks
- see main section on jills (4.1) for more details
Red Dragons
- Red Dragons (like Naafalilargus) are born on Masser -- that's where Imperials get their supply of Red Dragons from for their dragon riders
-Orsci, with their Tsaesci influence, may be attempting to reach freshly ‘born’ Red Dragons before the Imperials, to enslave them as their own dragon mounts. Battles between the Orsci and the Empire are fought on two fronts; on the ground, and in the sky with the Red Dragons
-Nucyrod authorities use the Battlespire network to watch the ground and look for earth-upheavals where fresh Red Dragons are rising from the ground
3.4 MAGIC
Teleportation
The static decay of the moons (see 3.2) causes almost all portals (and other avenues of teleportation) to decay almost instantly. Two major exceptions are the Weir Gates of the Imperial Battlespires on Masser, and the Khajiiti Nirnstrand on Secunda:
The Weir Gates: Weir Gates are permanently tethered to their respective Battlespires. As such, they are not truly independent gates: they are constantly decaying and being renewed or healed by the connection to the Battlespire. Despite this, the Weir Gates do not function with Battlespires that are outside of Masser's liminal barriers. They only work for relatively short distances: over longer distances the strand between a Gate and its Battlespire decays too rapidly to be maintained. [Additionally, longer strands are more prone to daedric interception.]
The Nirnstrand: The Khajiiti Lleswer Nirnstrand straight to Nirn is the sole exception, because it is mythically reinforced by the imagery of the Khajiit Tower, of all of the Khajiit climbing on top of one another and reaching Jo'Segunda.
- no teleportation: The static decay of the moons instantaneously degrades any attempted portals.
- no teleportation: Instantaneous decay of all portals as they try to open on a decaying plane (lends itself to a cool visual image)
- no teleportation: anything that goes through a portal decays instantly
- Portals decay instantaneously in the Lorkhanic planes, decaying as the planes decay. You can only reach them via myth (Khajiit Tower) or via machine (Sunbirds, Battlespires, Dragons, etc).
-Because we're having most portals and other avenues of teleportation decay swiftly within this decaying plane, we need some sort of exception-rule for the Weir Gates of the Battlespires and for the Khajiiti Nirnstrand.
-The Weir Gates of the Battlespires function on Masser because the Gates are being constantly renewed by the tether to the Spires. They're not independent gates, they're held up, they are healed as they decay. Despite this, the Weir Gates do not function with Battlespires that are outside of Masser's liminal barriers. They only work for relatively short distances, because if it goes too far away, the strand between a given Gate and a given Battlespire decays as well.
-The Khajiiti Lleswer Nirnstrand straight to Nirn is the sole exception, because it is mythically reinforced by the imagery of the Khajiit Tower, of all of the Khajiit climbing on top of one another and reaching Jo'Segunda.
- should enchanted objects get leeched and drained? or just stay as they are?
- magic: time to capitalize on lunar magicks. or lorkhanic *magic* i.e. "applied change"
- Lunar Forge. no magnus magic?
- perhaps the moons emit [something] similar yet fundamentally different to aetheric energies and varliance, rather than just reflecting magnuslight
3.5 UNCATEGORISED-SO-FAR
- everything on Masser decays slowly over time
- decay: intense rust everywhere. metals are not favored.
- mothsilk polymers don't rust, neither does miithril (see On Silk) or ebony (ebony is already as decayed as it gets)
- Bloodmoon: due to the 'Blood Monsoon' that occurs once every half-millennium.
- after the blood dries, it turns into Ebony, and prospectors have a field day.
- comes from blood geysers, when one of the blood vessels in Lorkhan's decaying body bursts.
- philosophical implications of decaying planet??? forces you to move forward while still not vanishing, reminding you of the past
- original Reman colonization supported by Daedra, especially Nocturnal. current Nucyrod and Jo'Segunda should be extremely difficult to reach due to the current lack of Daedric support.
- Masser/Secunda travel is much easier than moon/Nirn travel
- maybe the Martin-reinforced liminal barrier further complicates large-scale travel, or at least "orbital" bombardment in a colonial war scenario.
- oblivion gates = liminal bridges. possible solution?
- contact with moon sugar crystals --> numbing effect, like cocaine. You could use moon sugar knives to perform surgery.
4. CULTURES OF MASSER, SECUNDA, AND THE VOID
4.1 JILLS
[18:29] <+SemblioSanctii> Honestly I'd prefer involvement of jills to be incidental and deadly from the mortals' pov, perhaps with exceptions during the void nights
- live on Masser
- are like maggots born of Lorkhanatosh's rotting flesh
- born on Secunda?
- Jills = female = Moon, Red Dragons = male = Sun/Masser
- are not as tough as real Dragons
-are much tougher than regular Dragons
- quest idea: Maybe the player, accompanied by some NPC soldiers, finds one jill sleeping in a cave or a crater. And he and the NPCs all gang up on it and kill it.
- riding the jills: probably a bad idea
- repair time with Dovah language (thought! word for "event" = word for "hero", as per Zurin Arctus)
- repair time by seducing mortals into thinking they repaired time
- repair time by eating paradoxes
- can take human form? for diplomacy purposes, since they are more feminine
- possibly human!jills are like Bene Gessert -- alien minds, control you with their voice...
- Numinatus has a pocket jill
- look different from regular Dovah
- look like silvery, moonlight-feminine versions of the form of Aka that felled Dagon
- look like fluttering clouds of moon-silk strands shaped like a dragon
- see thread: http://forums.bethso...ills-look-like/
- look like feathered serpents (inverse dragons)
- look like a moth swarm that defaults to a "suitably draconic" shape
- incorporeal. also takes human form, but made out of moths and tenuous illusions
- matches with maggot-jill idea: moth larvae spontaneously emerge from Lorkhan's rotting body, pupate, and become jills
- individual moths bear a fractally-precise representation of a dragon face on their wings
- look like a Dragon Curve
- politically neutral -- neither support Nucyrod due to loyalty to the Imperial Akatosh, or dislike Nucyrod because they remember that it was the Empire that broke Aka
- goals on the moon? what do jills want? lorkhan creates weird spacetime distortions, maybe, and the jills are trying to keep it on the dl now that mortals are hanging around
- jill goals: the hist are up there and they hate the hist
[09:53] <+Nu-Manatee> my general idea is that they are way smoother and brighter than the other dragons,a dnt hey can have all kinds of colours, and maybe fish like qualities to them.
[09:56] <+Nu-Manatee> so yeah. my idea on the jills is, look at the white creature there. kinda like this but more majestic, huge , in more colours and maybe more wings? maybe moth wings? and antennas? and barbles maybe http://3.bp.blogspot...rait_Rough.jpeg
[09:56] <+Nu-Manatee> perhaps a bit more....
[09:56] <+Nu-Manatee> firery
[09:57] <+Nu-Manatee> and in bright light
[09:57] <Varanu> moonlighty
[09:57] <+Nu-Manatee> more different colours tho
[09:57] <Varanu> with tiger-stripe jaguar-spot patterns on them
[09:57] <Varanu> forming innumerable patterns on patterns like the secret language of God
[09:57] <+Nu-Manatee> yes!
[09:58] <+Nu-Manatee> colour wise i imagine them each in one very bright colour
[09:58] <+Nu-Manatee> but then with spots / stripes on them
[09:58] <+Nu-Manatee> and emitting light in colours mortals cannot comprehend
[09:58] <Varanu> the light is also in patterns. Like water-patterns
[09:59] <+Nu-Manatee> thats cool yeah
[09:59] <+Nu-Manatee> so you could only look at its reflection on a surface
4.2 IMPERIAL MASSER
Transportation vessels
- Mothships
- navigated by Ancestor Moth Priests (Navigator’s Guild equivalent)
- they use Elder Scrolls to chart their course
- used primarily for trade (of moon sugar?) by the private sector
- Sigil-stone powered ships
- sigil stones used as central engine cores
- loss of core → the Princes of Misrule devour the ship
- based in part on Cyrus’ “sphere of anti-madness” in Sword-Meeting, used to stave off minor daedra
-also with basis in the Liminal Bridges text
- Red Dragons
- used for military transport
- light combat units (lighter than Battlespires)
- arise from the decay of Lorkhatosh's body, thus supplying the Empire with a relatively sustainable source of Red Dragons for the Imperial Dragonriders such as Dragonne Paupre
- Should all Imperial RD's be Lilargus Units, or Kendov Units? The idea was to have Lilargus Units with Dragon-Word designations, but Kendov just sounds so fitting. Has 'dov' in it, means 'Warrior', flows well.
Orbital colonies/habitats
- Battlespires
- for details see TES:Battlespire?
- Although much of the game is (obviously) set within a Battlespire, the interiors themselves are pretty dull. There are some exterior shots, e.g. this cinematic, but the architecture could certainly use a facelift.
- Per the Sword-Meeting, Tiber-era Spires of the Honor Before Glory's type were capable of dispatching a Sunbird with apparent ease—at least, when the bird’s crew was was distracted. These spires had a (primary?) weapons system whose physical components included a series of "loops" around their flanks. These loops glowed red after being fired.
- The Sword-Meeting’s description of the Honor Before Glory is pretty consistent with the model seen in ESL:B. “a collection of towers on a upturned crag of rock, immense in its entire, red loops shining like earrings along its flanks, cooling from the blast they sent towards the Altmer ‘bird.”
- TC:I provides possible fodder for additional Battlespire facilities, weapons, and tactics. Care should be taken when drawing on this, though, considering the nature of the text.
- Battlespires: are organized by Divine. KYN, JUL, KAY, AKA, etc. (OPG says: And since there probably aren't too many, I'd personally go for internal organization in threes. 1A, 2A, 3A, 1B, 2B, 3B, 1C, 2C, 3C. Not past C)
- Alternatively, they have relatively normal names, like Accrual, Cuhlecain, Honor Before Glory, etc., but have the above as some type of hull numbers or pennant numbers. For example, NVN Heart of Heaven (JUL9C).
- note: Warspores dock on the sides of the Battlespires (OPG: I've been imagining the Warspores as spherical objects that open up to show a wide variety of guns. May not fit what little description we have of them, though; I still haven't read the Sword-Meeting in full. They'd be followed by a greenish smog, ostensibly exhaust but showing the 'spore' nature. I suppose it'd be something like Flood gases. So, slightly plantlike. A floating noxious spore-ball that opens up to fire guns everywhere.)
- Mother mothship
- CIDER. THIS SPACE IS FOR YOU. SHARE YOUR VISION WITH US
[10:13] <+Cider> So I'm thinking of ideas on how to make the mother-mothship and one idea is to have farming domes on it's back
[10:14] <+Cider> and the farms start to fail leading to food shortages and a possible mutiny on the mother-mothships
[10:14] <+Cider> *mother-mothship
Religious interests
- awareness of elderscrolls much more intense on Masser -- people worship gods less, and listen to the moth priests talking about the elder scrolls more
- Scarab-devoted Lorkhanite religious group. SCARAB PRIESTS
- the people of masser wouldnt rever the divines as much as on the ground. but hold the elder scrolls on higher esteem
Cities
- cities? do we have them? how big are they?
- sprawling slums outside the rotting Reman-era colonies
- probably going to need terraforming to be self-sustaining
- possibly colonies are underground
- possibly farms are underground
- one city dubbed "Cuhlecain", renamed (or built and named) in Emperor Zero's honor.
- Nucyrod: perfect name for the Imperial colonies as a whole
- over time the settlers might use it as a slur
Tatterdemalion
In 1E 2757, Reman Cyrodiil I made plans to colonize the moons of Masser and Secunda. With support from the Daedric Princes, he began construction on the first “Megalomoth vessel-fortresses”. However, with his untimely assassination in 1E2762 it was left to his son, Reman Cyrodiil II, to complete construction of the vessel, founding the colony of Tatterdemalion (Tatterdemalion).
[At some point before 2E 100?], all communications and traffic from Tatterdemalion to Nirn and the multiple Masserine colonies Nucyrod ceased without warning. The silence was initially regarded without urgency, as traffic patterns between Masser and Secunda were often intermittent. Over the following months, several expeditions to Secunda were launched, but were unable to breach Secunda’s liminal barrier. Attempts to regain communication via dreamsleeve were similarly unsuccessful. After conferring with the Elder Council and Nucyrod’s governors, Versidue-Shaie decided to [temporarily] abandon the province and transfer additional orbital assets to Masser. According to the Khajiit, Tatterdemalion and its inhabitants were no longer in evidence by the year 2E310, when the newly-united kingdom (confederacy?) of Elsweyr founded the colony of Llesw’er on Secunda (Tenders to the Mane).
The fate of Tatterdemalion remains an unsolved mystery, and a continuing (if minor) source of political conflict between Imperial Masser and Llesw’er. Several theories have been offered, with varying degrees of evidence (and popularity):
1. Daedric interference. Reman Cyrodiil I’s original treaty became void with the end of his lineage in 1E 2920. This fact went unnoticed by the Cyrodilic Empire until [after 100?], but may have been noticed by the Daedric Princes much sooner. When questioned, all Princes claimed no knowledge of Tatterdemalion’s fate; however, some suspect Daedric involvement in the failure of the investigating expeditions to Secunda. [add in a bit about general opinion of this theory; i think it’s probably the most popular, at least, and maybe the strongest]
2. Khajiiti interference. The Khajiit were the first mortals to step foot on the Secundan surface since Tatterdemalion’s disappearance. As such, they are regarded with suspicion by those who posit that the Khajiit either destroyed or simply stole the Imperial colony. This theory is not given much credence by reputable Imperial scholars; first, the evidence to support it is entirely circumstantial, and second, said scholars generally agree that khajiit are generally disinclined to such forethought. Llesw’er officially denies any involvement in Tatterdemalion’s disappearance; however the Khajiit people do little to discourage this theory, perhaps because they take pride in their reputation as skilled thieves (Varieties of Faith in the Empire, see Rajhin).
3. Equipment failure. Unlike the Masserine surface, Secunda is covered with a fine mist of moon sugar particulate, necessitating the use of [gas mask helmets] [also cite image] for non-Khajiiti races (see section on Secunda). [Analysis of surviving gas-mask helmets on Masser reveals that the sealing [enchantments? material?] which were predicted to last [x amount of time] may actually have disintegrated as early as [slightly before Tatter’s disappearance], due to the lunar decay effect.]
4. Timeline anomaly. asdfjkl;
Correlation between Time and Space means that decaying Space might mean a decay of Time as well; could the colonies have shifted to a different timeline, been eaten by Jills as an event-turned-paradox, or otherwise moved out of the First and/or Second Era to find itself elsewhen?]
Several expeditions to Secunda were attempted, but were forced to turn back due to [interplanar turbulence in the waters of Oblivion].
[notes: maybe the disappearance is sometime in the 37 years (2E283-2E310) Akaviri Potentate Versidue-Shaie spends subduing the Empire? (History of the Fighters Guild, 1st ed.) This is an appropriate time because it means less focus on the moons, perhaps. On the other hand, 1E2840 is the beginning of Reman II’s war with Morrowind, which is also a distractingly war-torn time. Reman II dies in 2851, leaving a gap between him and the succession of Reman III in 2877. Put it in the Misterious Gap?]
- source of conflict between Empire and Khajiit. One side insists foul play, the other denies it.not enough hard evidence to really decide either way, but then again the Khajiit could have destroyed the evidence
[- Khajiit are known thieves. Could they have simply stolen the colony that they found there, renamed it, and pretended that it was theirs all along?]
- need more developed cause for questline backstory. what actually happened? (maybe they all OD'ed?)
- this is the setting for the gasmask-helmeted Mananauts, by the way. maybe there was a fatal flaw in the early helmet design? like... 1. the Remanites aren't experienced with the lunar decay effect, and the seals on those beautiful gas-mask helmets break. It's not as much of a problem on Masser, which is covered mostly with ebony, but it's a big problem on ash-sugared Secunda. 2. some kind of interstellar dust storm happens. Turbulence in the waters of Oblivion, means no one can see in or out. Not an uncommon event, but the timing is really, really bad. It's awfully strange that the Daedric princes all supported Reman's idea to colonize the moons, isn't it?
[- Correlation between Time and Space means that decaying Space might mean a decay of Time as well; could the colonies have shifted to a different timeline, been eaten by Jills as an event-turned-paradox, or otherwise moved out of the First and/or Second Era to find itself elsewhen?]
Economic/military interests
- Imperial interests: direct trade with the Khajiit Secunda, simple expansion.
- synod was using that dwemer tech not to look for mundrial artifacts, but a depot of mothballed Bspires?
- Imperial interests: supporting the void navy, snuggling up to Lorkhan
- moon colonies: collection and charging points points for (larger, pre-nirnfall fragments of) varla stones. presumably required to keep the void navy fleet going.
- hits two birds with one stone, reconciling Shadowkey's Star Teeth collecting Skyships.
VN and NVN (Void Navy and New Void Navy)
- Imperial interests: maybe even the colonies don't know what they are.
- "They keep dying down there. All I know is that I'm following [insert Lord Richton equivalent here]."
- The Imperial colonies on Masser with lots of influence from Secunda via proximity and trade.
- colonies remain loyal to the Empire, but more to their Military Governor than anything else, getting so out of touch with Tamriel that they don't know who the current Emperor is.
- Mananauts with Oneironaut helpers.
- TES, where having a dream is going to space.
- moth pirates and rebel colony. also regular pirates
- rogue moth priests -- like ones that got crazy from reading too many elder scrolls
- Imperial territory on Imperial Masser = Nucyrod, with Nunibennium as the capital
- transportation b/w Masser and Tamriel cut off wit the fall of the Potentates and Tamriel technology diminishes during interregnum, so they forget about Masser
- Talos kept the Masser recolonization largely secret. "Oh, they're all going to Atmora."
- Nords = the premier soldier-race. "Red Legions, I see how you hate the jungle. Enjoy the moon!"
- Mananauts: clearly a Remanite institution, but are they still around with the Septim establishment?
- maybe glorified guardsmen to the Elder Council. ceremonial guards with funny helmets
- http://www.majhost.c...rdemallion3.jpg
- the impractical helmet is a gas mask to survive the sugar-dusts of Secunda without OD'ing
- "orbital moth-mirage" --Moths are basically nanotech, rebuilding objects and such. "the Colony barely framed behind him, its description changing as the moths remade it according to some Imperial command."Of course, that remaking could just be the moth-mirage.
4.3 LLESW’ER JO’SEGUNDA
Founding of Llesw’er
In the year 2E 309, the kingdoms of Anequina and Pellitine united with the marriage of their respective rulers, Kiergo and Eshita (PGE3: Elsweyr. Note that in Tenders to the Mane: Llesw’er, Temple Zero reports the date as 2E 302; this discrepancy can be attributed to inaccuracies in the PGE2 due to unreliable dreamsleeve relays. They also report Eshita’s name as Esjita; this is almost certainly another inaccuracy, or possibly a difference in transliteration.) The newly-unified kingdom (confederacy?) of Elsweyr was soon plagued by ethnic turmoil, in part because Anequina and Pellitine had been enemies for centuries, and in part because the khajiit were unwilling to pledge allegiance to an abstract entity such as the state, especially at the expense of individual desires (Tenders to the Mane). This conflict was soon resolved when the prophet Rid-Thar-ri’Datta united the khajiit under the hairy banner of his mane and bade them ascend the heavens. An account of this ascension, as well as the founding of the lunar colony of Llesw’er, was sent to the Cyrodilic Empire in 2E 310 (Tenders to the Mane).
The Nirnstrand
According to the Ri’datta-ssabavezi, a document sent to the Cyrodilic Empire detailing the founding of Llesw’er,
-note: is the Nirnstrand the only Khajiiti transportation method?
- mythically reinforced by the imagery of the Khajiit Tower, of all of the Khajiit climbing on top of one another and reaching Jo'Segunda.
Religious interests
- worship the moon a la the Dome of the Rock
- details about moon sugar use on Secunda -- finally the Khajiit have all the sugar they want
Economic interests
- Secunda Khajiit-Fremen, selling Moon Sugar (which Secunda is covered with) and protecting it fiercely when it is threatened.
- The Khajiit on Secunda keep Dunmer slaves. Specially imported.
- What could the Masser Imperials possibly trade with Khajiit who have an infinite plane of Moon Sugar?
- not just Khajiit caravans, but a sophisticated khajiiti empire of Lleswer
- The Khajiit form the only major colony on Secunda (Lleswer)
- aesthetic like the Fremen? aesthetic like Ahzirr Traajijazeri
- Khajiit nomads that stride the silver moon sugar sands
- the reason the suthay-raht are the "most common" as of TESO has nothing to do with the flu or dev laziness. It's cause the Mane moon (third moon) messes up the lattice
- How does living on one of the moons change the effects of the Lunar Lattice?
- Lleswer sends the Suthay and Suthay-raht back to Elsweyr to confuse the Tamrielians. Everybody knows that the Suthay-raht are the slyest of the Khajiit.
- Khajiiti architecture -- undoubtedly very open and vertical with few/no doors, given wide variety of khajiiti morphologies and the general khajiit disdain for concepts of property
- see pictures in images section (Cappadocia) for cliff-dwelling ideas. Maybe Lleswer-Torval, built in one of the largest crater lagoons, has such dwellings in its crater walls.
- Lleswer: crystalline mesas. rising about the sugar-dunes (mentioned in Tenders to the Mane), provide home for the nomadic Khajiit, that falls in perfectly. And real life lions do something similar, they find craggy rocks and sleep in the shade.
- "A remarkable phenomenon can be witnessed in these plains on certain blessed nights, when streams of aetheric refuse spontaneously combust in the pale nirnshine to form phantasms instructing the cats in the meanings of stars." (from Tenders to the Mane) -- maybe these are jills?
4.4 HIST
- present in the swordmeeting, so definitely spacefaring or at least capable of teleportation in space
- have a weapon that makes you crazy...? or possibly that's just a side effect of their presence
- in conflict with the jills
- 'Tibrol' is just a catch-all term for Hist that have been stranded away from the Hist body and have thus gone rogue/mutated on their own. For example, the Hist of the Blackwood Company, the Sleeping Tree, and, potentially, the Witch Tree.
- the Witch Tree = seed of a Hist grown around a Star Tooth/Varla stone (core magic being therefore blatantly enantiomorphic)
- Xal-Gosleigh letters mentioned using tibrol-oil as an ink.
- tibrol-based wasabi gardens.
- wasabi approx. corresponds to moon sugar and Cathnoquey are making it out of hist variants... would have such an interesting effect on argonians
- half expect to see the trunk of a tibrol tree put to use as a daedron accelerator cannon.
- the Empire took a few of the wasabi tibrols and planted them on Masser because it's easier to control import/export, or else they have a high yield or otherwise modified variant that is wonderful, but requires monoculture lest it go kudzu over everything else
- one unit of the argonians they brought have the experimental mission to plant a hist tree on masser, but because of the decay and lorkahns influence it went nuts and is now this festering, decaying monstrosity that has completeley lost its mind. but behind the madness hides a terrifying intelligence, ever so slowly sinking its roots further and further into the heart of Masser... the argonians tasked with caring for it were infected by the madness and are now a degenerate tribe that draw power from their own wretchedness...
- Did Cyrus give back what he stole from the Hist? (The Eye of Argonia?) Perhaps he left it on Masser.
- what if the eye of argonia is a giant hist seed? that forms the biggest version of a hist tree
- it's supposed to be a key to a lost city. if the hist put it there, rather than cyrus dropping it... well, it *should* have been a safe and secure site, but...
- "slip seed" slip-streamed to Masser-space to assist the Empire against Cyrus in Sword-meeting
- "If you catch a void-fibril, tell the Hist Cyrus is on the loose again" could indicate something. Reads more like their Sithisean things
- implied to be in the treaty that encompasses Empire and Dominion, because they break it in Sword-meeting
- perhaps they have some sort of presence in the void, but no real interest in Masser. they can be off-masser like the Khajiit, though, and perhaps the Ancestor-Mothships trade with them.
4.5 ORCS
- when the colonies revolted against savirien ("we dont take no shit from some snakehead") the potentate sent the orcs, who were loyalists and there to keep the peace
- Syffim Orcs that still follow the tradition of the Tsaesci and wear samurai-type armor (see Morrowind Orcish armor)
- "Orsinium briefly became an Imperial territory under the Akaviri Potentate, though this ended with the death of Savirien-Chorak in CE431 [sic]." - PGE1
-called “Orsci”, short for Orcs/Orsimer + Tsaesci
-Orsinium across the stars
-Possibly mixing them up with the Kothringi, if they fled to Masser? Since the Kothringi would surely end up just as much outcasts as the Orsci.
so the potentate had to send loyalists to flogg the rebllion, but he didnt have too many akaviri syffim left, so the orcs, that he had granted citizen status they were loyal, the potentate was better to them than any human ever was. so he let his son (Savirien chorak) personally teach them the way of the syffim (thats why the samurai style and the dai katanas) and lead them up there to fight for the empire. when Septim came (he hate
[08:08] <+Nu-Manatee> they now dwell there in strongholds that have a more akaviri-style to them.
[08:09] <+Nu-Manatee> over the generations Savirien Chorak, the great military leader and combat instructor (later emporer) got mismatched and eventually subsumed into the hero-god image of malacath
[08:09] <+Nu-Manatee> so the Masser-Orcs follow a Codex of Malacath that has alot of influences from the Akaviri Warriors code
[09:49] <+Nu-Manatee> what realy happened is that Versidu Shaei recruited the orcs (who were loyal to him because he allowed them provincial status) , let them train as Syffim by his son Savirien Corack (who they then mixed up with malacath) and shipped them under Tsaesci leadership to masser to fight the rebels
their Codex Malacath is a mashup of the original Codex and the Akaviri warrior Codex
4.6 ALDMERI DOMINION
- Aldmeri dominion: probably seriously alters/terraforms their bits of world
- the city of alinor got the resources to make alinor into a glass city from masser's deserts
- altmer with their sunbirds, maybe trying to weasel in via Secunda to disrupt the Masser colony
- moonstone is Secundan. Perhaps the Altmer have something of a monopoly on Moonstone because they get it/got it from the Khajiit.
- Masser interest: mining creatia with solar panels?
- sunbirds probably overdependent on sun -- they fly on solar winds and use a sunbeam which presumably needs sunlight to recharch. Their mirror-make only registers threats in terms of the sun-threats that it catches; their outlines against the light. So if someone were to block off the sun with a blooded ‘riel torpedo, the sunbirds would be screwed.
Elven buildings on the moon don't touch the ground, they float above them. Because the Elves don't like making contact with Lorkhan's corpse. they probably don't touch it when they walk either. possibly they wear Very Tall Shoes. (Semblio says: Over-the-top and gaudy stilts, formed in the image of Crystal-Like-Law, decorated with symbolism of dracochrysalis.)
[16:13] <+OPG> If the Dominion has its fingers in Secunda though, sure. But Masser'd be on its own against them, because it certainly isn't tied to the Mede Empire.
[16:14] <+OPG> Exactly, they could have solar space-station pocket realm Sunbird roosts or something in the void. Too arrogant to even live on Lorkhan's flesh.
4.7 DAEDRA
- Pacts with Daedra: are treaties with the Daedra are for Sigil Stones for safe travel across the void, or just to avoid being killed by Daedric voidships? and which Princes do you think Nucyrod is allied with? (Nocturnal should defs be in on it, what with the strange support of Reman.)
- Since sometimes lesser Daedra have smaller realms of their own, it'd be awesome to see a Dremora Lord captaining a realm-as-voidship.
- the Empire makes a pact and sells licenses. This makes trade/transport easier in general; see Reman for precedent. (Because who wants to deal with Daedric voidship pirates every three minutes?
- The Altmer and Hist almost certainly have various Daedric pacts for free travel in the void as well. Perhaps the void treaty/treaties that the Altmer, Imperials, Hist, and potential others are involved it include the pacts with the Princes. in which case, we could either have a subset of Princes permitting travel to all the groups, or we could have subset A permitting travel to the Altmer, subset B to the Imperials, etc
4.8 SLOAD/THE NECROMANCER’S MOON
-The Necromancer’s Moon, also known as Mannimarco (as it is his god-form) and Revenant, should be referred to as Revenant. Mannimarco can be confusing with the living Mannimarco running about, and “the Necromancer’s Moon” is just clunky
-Sloadships! As seen here and here. If Cyrus got to Masser with two sloadbag barnacles on the side of the Carrick, imagine what Sloadships can do. Surely they have colonized Mannimarco/Revenant/the Necromancer’s Moon
-Perhaps the Revenant Sloadships come down to Skyports like Subo-Laltha on Nirn as well
-Revenant/the Necromancer’s Moon has to take some small role, with lunar passages past Masser and Secunda and such. Perhaps the colonists trade with the Sloadships for slaves?
- Necromancer's Moon a.k.a. Mannimarco -- eclipses Arkay at different times than it does on Nirn, due to different positioning of planets.
- would that have an impact on the pervasive decay? or allow colonists to do something -else- about it?
-Perhaps the Sload trade slaves with the colonies?
5. TIMELINE
Note: We are developing all points in timeline
Three major settings:
1. Space expansion at its height. Reman era nonsense, and a lot of war in space.
2. Decline. A lot of rust, a lot of adventure.
3. a lost colony during the time of skyrim, with its own culture
- most likely to be a real DLC
(early): the Marukhati Dragon Break, when "Cyrodiil became an Empire across the stars"....?
Initial colonization by Reman Cyrodiil, 1st era:
Founding of Lleswer ~ 2E 310
(soon after the founding of Elsweyr)
Recolonization by Tiber Septim, 3rd era:
- "not much of a colony" but present even before recolonization
4th era:
- the septim dynasty kept in contact with the space colonies but never told tamriel about them
- the colonies drift for a while, and then have a coup/rebellion after the empire fragments , destroying/claiming much of the Imperial Void Fleet.
- after that, decades/centuries of radio silence. then colonies try to reconnect with the empire. they go all crazy when the empire doesn't respond and starts planning an attack on the empire
Void Nights:
- Tamriel completely disappearing to them during that period, and as an aside, they don't even realize that the 3rd Empire has died?
notes:
- the quotation about Tiber getting the idea of colonizing Masser implies that it flopped. It wasn't just "the idea," it was, "the dangerous idea." so maybe the colony split off even sooner than we've been thinking, splitting off violently rather than drifting away under their Military Governor with no knowledge of the current Emperor? If we want to tie that thought into a neat knot, the event would have to have had taken place pre-3E 331, before the 2nd PGE.
Provisional Timeline: From Reman through the Interregnum
First Era
2757: Reman Cyrodiil formulates plans to take the moons on his own terms, without the interference of his nobles.
2757-2762: Construction of the “first genegineered Megalomoth vessel-fortress,” the NVN Manywife-with-Increase, begins. Reman’s plans are eventually publicized and result in much consternation among the bureaucrats and nobles he had sidestepped. However, their worst fears are somewhat abated when Reman, perhaps with the assistance of Nocturnal, secures a treaty/pact with all Princes guaranteeing noninterference with mortal exomundrial travel. Under the terms of this treaty, Reman and the Empire are provided with [several thousand? more?] sigil stones. Each is inscribed by [every Prince?] and guarantees safe conduct through the void. Also included are secret provisions declaring Masser and Secunda to be the personal possessions of Reman and his heirs, in perpetuity.
2762: Reman is assassinated. [Kastav becomes Emperor?]
2762-2805/6: Reman’s vision languishes. Kastav is preoccupied with Tamrielic affairs as he attempts to retain his power in the face of uncooperative vassals and rebellions.
2793/4: Reman II born.
2805/2806: Reman II ascends to the Ruby Throne. Lacking the youthful aptitude of his ancestor, he “rules” under the Elder Council’s regency.
2812: Reman II formally crowned, adorned, and invested as the Cyrodiil. During the festivities, the [Duke of Bravil?] presents him with a large grove of tibrol trees.
281x?: Reman II oversees the final construction of the mothship NVN Accrual (formerly the Manywife with Interest) and first Secunda-side landing of the This “planefall” was recorded by Bethalamet Grieves, Imperial Mananaut of the New Void Navy.
282x-2920: The New Void Navy greatly expands. Many colonies are founded; some prosper. Ebony mining, tibrol plantations, capture of aetheric materials, and other enterprises massively enrich the emperors. A limited number of companies receive charters allowing them to purchase sigil stones and engage in mercantile activities in the colonies. Despite several attempts, the Elder Council is unable to extend its jurisdiction to the moons, and they continue to operate as private possessions of the emperors. If there ever was a golden age for the colonies, it is during this period.
2920: Reman III and his heir are assassinated. Potentate Versidue-Shaie becomes both de jure and de facto ruler of the Empire.
Second Era
1-[before 100?]: With the termination of the Reman dynasty, their lunar colonies default to imperial control. Nucyrod and Tatterdemalion are reorganized as provinces. This results in significantly increased tax burdens, greater oversight of transmundrial companies, and fewer opportunities for personal enrichment among the former colonial boards. Although the most prestigious directors are immediately named Governors-General, retaining sweeping powers and significant autonomy, none are content with the situation.
[before 100?]: All commercial and courier traffic from Tatterdemalion suddenly ceases. NVN orbital stations take some time to note this irregularity, as traffic patterns are often intermittent and most colony infrastructure cannot be discerned from such heights. Over the following months, several expeditions are launched but are unable to breach Secunda’s liminal barrier. After conferring with the Elder Council and Nucyrod’s governors, Versidue-Shaie decides to temporarily abandon the province and transfer additional orbital assets to Masser.
[after 100?]: Facing an increasingly limited stockpile of sigil stones, Nucyrod’s government tightens restrictions on applications and institutes quotas. On Nirn, the Elder Council orders a review of standing laws and treaties, intending to produce a coherent codification. During this review, they are surprised to discover that, according to the terms of Reman’s original treaty, the end of his lineage appears to have resulted in automatic abrogation. Several panicked summonings later, the Council forms individual pacts barring interference with the colony proper, but is unable to secure full renegotiation, acquire additional sigil stones, or negotiate promises against attacks on voidships. When questioned, all Princes claim no knowledge of Tatterdemalion’s fate.
[100s-130s?] Numerous individuals and companies form their own pacts with Princes, receiving sigil stones outside of Imperial controls. Piracy becomes problematic. Unable to secure the entire void, the NVN begins to concentrate patrols around designated shipping lanes.
270s-280s: Versidue-Shaie is challenged by open rebellion. Nominally subject kingdoms refuse to pay taxes and openly harass imperial troops.
283: The Potentate calls the Council of Bardmont. There, he declares “catholic and universal martial law.” He issues an ultimatum to the nobles: “dissolve their armies or face his wrath.” These orders are extended to the colonies, with additional declarations requiring transmundrial companies to stand down their security forces.
284: Versidue-Shaie deploys Battlespires against rebel armies. Alinor submits protests over their use in proximity to Altmer interests.
285: With much revenue lost and trade flagging,Versidue-Shaie turns to the colonies to relieve the strain. He imposes harsher taxes, demands increased production of strategic resources, and strips colonial governments of police powers. In response, Nucyrod declares independence, allying itself with a loose confederation of rebellious principalities. A significant minority of the NVN, including prominent field officers, joins with Nucyrod.
285-320: The War in Heaven. Although Nucyrod’s navy—augmented by uparmed commercial voidships and pirates-turned-mercenary—is formidable, the NVN retains numerical superiority. During first few years, Nucyrodic forces operate essentially unopposed. Versidue-Shaie’s campaigns rely heavily on voidship support; sending them to Masser would likely lead to worse losses among his legions. At this time, many commercial craft successfully run patchy blockade lines, maintaining commercial ties with rebel areas. Nevertheless, the void is soon filled with blood.
Following several pitched battles, Nucyrod’s fleets are all but eliminated. However, the Empire presently lacks the manpower to invade and hold the colonies. Furthermore, in light of the devastation on Tamriel and his dwindling coffers, Versidue-Shaie refuses to risk destroying valuable Masseric resources. Instead, he implements a tighter blockade, much closer to Masser, nearly collapsing Nucyrod’s economy. The colonies’ citizens, dependant on imports to supplement their barely-sufficient agriculture, increasingly go hungry.
By 320, a combination of attrition and several successful offensives have finally eliminated Tamrielic rebel armies. NVN transports, carrying several legions, finally make planefall on Masser. The landings are nigh-unopposed, and Admiral [?] is installed as military governor of Nucyrod.
[early 300s]: Under the leadership of their Mane, the newly united Khajiit found Lleswer. They are the first mortals to reach Secunda since Tatterdemalion’s decline. The Empire is only notified of this in 310. Unable to commit forces to retake the province, and unsure of whether an expedition would even be able to reach Secunda, Versidue-Shaie grudgingly accepts their presence.
324: Versidue-Shaie assassinated. His son, Savirien-Chorak, succedes him as Potentate.
[325-330]: Inspired by the success of the Syffim, Dinieras-Ves founds a corresponding organization on Masser.
330s-400s: Repopulation efforts replace Masser’s casualties of war. Both immigrants and existing residents are subject to martial law, loyalty oaths and evaluations, surveillance, and the governors’ whims. Among the new arrivals are thousands of Orsimer, recruited by Savirien-Chorak to strengthen the permanent garrisons
430: Savirien-Chorak and his heirs assassinated. The Elder Council takes charge of a disintegrating empire. Soon, only Cyrodiil remains under their authority.
430-582: Despite the collapse and conciliar rule, Cyrodiil retains imperial trappings. Nucyrod remains loyal, but increasingly out of contact. The NVN never recovered its strength to pre-rebellion levels and is beset by frequent desertions. Travel between Masser and Nirn becomes less and less safe. Even the most heavily patrolled lanes are raided by pirates mortal and Daedric. Moreover, the navy cannot maintain effective control of near-Masseric void. Other powers, desiring lunar territory and resources, begin to turn towards the void.
563: The voyage of the Crimson Ship. Turned away at every port, the captain finally lends an ear to one of the passengers, a retired NVN officer. His descriptions of the colonies, previously dismissed as the ravings of a fever-consumed mind, have become the sole spot of hope for the refugees. With supplies running low and little chance of survival, the captain decides to make for Nucyrod.
578: The Soulburst occurs, devastating Tamrielic mages. Per request of the Elder Council and against the colonies’ pleas, the NVN relocates the majority of its serviceable voidships to a station above Lake Rumare. Its operational headquarters is moved to a complex within the Imperial City, on the outskirts of the palace complex.
582: The Alliance War commences. Communications become even more difficult, as the Planemeld and Serpent’s newfound prominence combine to create hostile conditions throughout near-Tamrielic void. Unwilling to suspend its (unsanctioned, illicit) trade with other polities, Nucyrod declares neutrality.
583: First recorded sighting of a Sunbird in the vicinity of Nucyrod.
580s-850s: Nucyrod’s government is, for all practical purposes, independent of Cyrodiil. Contact with NIrn dwindles to nothing. Its own needs, as well as trade with the Khajiit and Alinor’s growing presence ihe void, become the driving forces of Nucyrod’s economy.
Late 800s: Masser’s relative isolation is shattered by the Tiber Wars and the Imperial Reclaim’s founding.
6. MISCELLANEOUS OTHER IDEAS
- MUST be possible for a "sellsword" to exist in this universe, else it is not DLC-able
- possible character templates: Tongue-Bards, Argonian Shaper-Adepts, Khajiiti Sugar Style-Monks
Alinorean Sunbirds
- should have airships that aren't spaceships
- consensus so far seems to be no dwemer stuff
- what is Akavir doing? anything?
- are there surviving kothringi on masser?
- maybe that's where the ship they "sailed" away in went...
- “The Crimson Ship, not dubbed thus for the blood spilt by the Flu, but for the hue of its destination.”
- Stormcloaks! in! spaaaaace....
- one of the colonies is a mother mothship
- underground colonies? underground terraforming?
- with one major colony on masser, decaying old imperial buildings and a new imperial society and slums around. with 4 major parties: Imperial, Hist, Khajiit, Aldmeri and the Jillians as backdrop. Basically an "Adventure friendly" world where sellswords can have adventures.
- cannibal Bosmer tribes coming along for the ride with the Aldmeri Dominion
- no Vehkships? Those really do seem to be a 5th Era thing, fitting into the Loveletter from the 5th Era setting but not fitting into earlier knowledge.
- not *just* desert. but very diverse, but all bareley hospitable regions.
- Imperial Masser should totally be under the hand of a Lord Richton-esque Military Governor.
- he wears a fancy military uniform. his shoulderpads have their own gravitational field
- hes just there because the people couldnt stand him anymore in cyrod
ON THE TOPIC OF COVER ILLUSTRATIONS
[09:32] <+OPG> (And mebbe we should have some sort of poster/sketch of all of the moons together. Masser in the forefront, Secunda slightly behind it but mostly visible, the Mane peeking out from behind Secunda, and Mannimarco behind all.
6.1 MOON SEX
[17:15] <+Nu-Manatee> but sometimes completely new things arise
[17:15] <+Nu-Manatee> i was thinking about something.. native to lorkahn?
[17:17] <RottenDeadite> The idea that an entity from the other moon, when it interacts with Masser, does something unusual and new.
[17:17] <RottenDeadite> Sort of like sperm from a mate.
[17:17] <+Nu-Manatee> something comes from secunda
[17:17] <+Nu-Manatee> burrows under masser
[17:17] <RottenDeadite> Ahhhhh
[17:17] <+Nu-Manatee> and something crawls out eventually
[17:17] <RottenDeadite> YES.
[17:17] <RottenDeadite> Inside.
[17:18] <RottenDeadite> Inside and consuming Masser.
[17:18] <+Tibrol_Sweetroll> The godsblood lava is the sperm.
[17:18] <Varanu> ...the moons are /mating/ with each other?
[17:18] <RottenDeadite> And producing sugar that way?
[17:18] <RottenDeadite> HEHEHE
[17:18] <RottenDeadite> Yes, the moons are mating lol
[17:18] <+Nu-Manatee> YES
[17:18] <+Tibrol_Sweetroll> Occasionally a volcano erupts in Secunda's direction.
[17:18] <RottenDeadite> But also this is the idea of self-creation, like Vivec did.
[17:18] <+Nu-Manatee> shor son of shor
[17:18] <+Nu-Manatee> full circle baby
[17:18] <Varanu> self-fertilization
[17:18] <RottenDeadite> If Masser and Secunda are BOTH the corpse of Lorkhan, Lorkhan is re-creating himself.
[17:18] <Varanu> recombination. hm.
[17:19] <+Nu-Manatee> and then decaying again
[17:19] <RottenDeadite> Consuming his own corpse and becoming reborn as something new and different.
[17:19] <RottenDeadite> A gigantic Goddamn moth or something.
[17:19] <Varanu> the serpent eats itself
[17:19] <+Nu-Manatee> or fucks
[17:19] <RottenDeadite> Right.
[17:19] <+Nu-Manatee> the difference is marginal
7. INSPIRATIONAL LINKS
Numenera -- mostly for sleek, fantastic sci-fi artstyle
http://images.vg247....of-Numenera.jpg
http://www.enworld.o...8029508&thumb=1
http://www.numenera....rait_Rough.jpeg
http://images.vg247....mid-600x337.jpg
http://www.numenera....013/01/duel.jpg
Nausicaa
[17:25] <+Nu-Manatee> thats what i imagine the imperial bases to look like
[17:25] <+Nu-Manatee> like derelict spacecraft
[17:25] <+Nu-Manatee> with imperial style cities between
[17:25] <+Nu-Manatee> (but shanty and twisted)
[17:26] <+OPG> The airship nations were totally Imperials impinging upon Black Marsh.
http://fc04.devianta...vox-d5q715j.jpg
http://fc04.devianta...ozz-d5gdcxr.jpg
http://th03.devianta...339-d41s6cr.jpg
http://fc06.devianta...ozi-d4clmlx.jpg
Imperial Staff Seargent, Nu-Init Division 5, Ajax Hat-He http://fc01.devianta...kin-d5grk2p.jpg
http://th01.devianta...pob-d55nhmy.jpg
http://th06.devianta...by_UdonCrew.jpg
Hah! The night that the Thalmor attacked Sentinel. That's what that is.
http://fc03.devianta..._by_TARGETE.jpg
http://fc07.devianta...tca-d477dh5.jpg
http://fc08.devianta...666-d46wg85.jpg
http://th07.devianta..._by_shambok.jpg
references for altmer uniforms:
http://static.giantb...08_28_00093.jpg
http://ladynerevar.t...-than-usual-the
http://photos.posh24...asses_red_d.jpg
Cave of the Crystals -- for underground crystal caves
http://s.ngm.com/200...al-cave-615.jpg
Atlas moths -- for Moth Priest Navigators’ Guild
http://en.wikipedia....i/Attacus_atlas
Lunar Scarabs
http://twistedsifter...s-giganteus.jpg
http://upload.wikime...ing_crab_md.jpg
http://farm1.staticf...ead3_z.jpg?zz=1
http://thm-a01.yimg....b5bf92b8b740faa
Moth-jill wing patterns
http://en.wikipedia....ki/88_butterfly
http://upload.wikime...gon_tiling2.svg
- The Dragon Curve -- this would be really good for mothlike compound eyes
Khajiiti architecture
http://i.imgur.com/6M0pqhH.jpg
http://i.imgur.com/YKAvXKB.jpg
http://i.imgur.com/K1sGWNL.jpg
http://i.imgur.com/DmoV8d3.jpg
combusting aetheric refuse
http://apod.nasa.gov...s_Blend2fix.jpg
orsci armor
http://24.media.tumb...djg0ko1_500.jpg
WARSPORES
http://mossfilm.file...seball-park.jpg
http://photographicd...tos/s/spore.jpg
http://www.psmicrogr...80200211a-l.jpg
KILLER RHINO WARBEASTS
http://static.tvtrop...iller_rhino.jpg
TERRIFYING BEASTS OF BURDEN
MASSEC OWNED MINES
http://www.rawdlc.co...ny-Artwork3.jpg
COLONY CITYSCAPE
http://cdn.wegotthis...hots-6-copy.jpg
NOMAD BAZAAR
http://1.bp.blogspot...3-destiny-4.jpg
LOWER CITY
http://2.bp.blogspot...-destiny-18.jpg
8. CREATIVE WORK BY US TRULY
8.1 RANDOM WRITING BITS POSTED IN CHAT?
SemblioSanctii:
"They were supposed to be gone, all of them. Collapsed by the old Dominion, drowned under joy-snow, plucked into the Serpent, crashed into Masser, you know the list. And that's just the sane records. You've never seen the addendums on Third Squadron striking the drake and sailing off to form their own merry sphere of Misrule, have you?"
"No, sir. Uh, do you think the Third's returned?"
"Of course not. To summarize a long list of things you don't need to know, we've been in contact since '92. Turns out, they decided to become a folio of Kamal operettas. They've been running an internecine performance since Cassynder's day, and I can guarantee they won't be bothering us any time this Era."
SemblioSanctii: minor idea/crappy draft
Thrice-Crooked: Codex Savirien-Malacath
OPG: Lilargus RP snippet
[08:28] <Lilargus_Unit_Kendov_Nine> Patching Battlespire JUL 2C.
[08:29] <Battlespire_JUL_2C> This is Battlespire designated JUL 2C.
[08:29] <Lilargus_Unit_Kendov_Nine> This is Lilargus Unit Kendov-9. I have detected tremors in your sector. I suspect a RDB scenario.
[08:30] <Battlespire_JUL_2C> I await the coordinates of the epicenter.
[08:30] <Lilargus_Unit_Kendov_Nine> 2316, 0913
[08:30] <Battlespire_JUL_2C> Those coordinates are outside of my designation.
[08:31] <Battlespire_JUL_2C> Battlespire JUL 2C moved two degrees north last week.
[08:31] <Lilargus_Unit_Kendov_Nine> Apologies.
[08:31] <Battlespire_JUL_2C> Forwarding you to Battlespire KYN 3B.
[08:32] <Battlespire_KYN_3B> This is Battlespire designated KYN 3B.
[08:33] <Lilargus_Unit_Kendov_Nine> This is Lilargus Unit Kendov-9. I have detected tremors in your sector. The coords of the epicenter are 2316, 0913.
[08:33] <Battlespire_KYN_3B> Have you yet reached the epicenter?
[08:34] <Lilargus_Unit_Kendov_Nine> No, but I require supplementary Lilargus Units to assist with the RDB scenario.
[08:34] <Battlespire_KYN_3B> Sending Lilargus Units Kendov-3, -6, and Fusro-12.
[08:35] <Lilargus_Unit_Kendov_Nine> I am coming over the epicenter. I have sighted hostiles; Orsci!
[08:35] <Lilargus_Unit_Kendov_Nine> Requesting Warspores, REQUESTING WARSPORES.
[08:35] <Battlespire_KYN_3B> Sending Warspores 23, 134, and 4272434.
[08:36] <Lilargus_Unit_Kendov_Nine> I have a bogie on my tail. Retreating to Battlespire KYN 3B. REQUESTING FURTHER REINFORCEMENTS.
[08:36] <Battlespire_KYN_3B> Sending Warspores 56, 333333, and 9.
[08:36] <Lilargus_Unit_Kendov_Nine> The Orsci RD on my tail is a young 'un. It is gaining on me.
[08:37] <Lilargus_Unit_Kendov_Nine> Current coordinates: 2284, 0621.
[08:38] <Battlespire_KYN_3B> Resident Cousins request a liminal jump.
[08:38] <Lilargus_Unit_Kendov_Nine> Noted. Feeding Lilargus RD lim-stone.
[08:38] <Lilargus_Unit_Kendov_Nine> Jump enacted.
[08:40] <Battlespire_KYN_3B> Return to Cuhlecainium for further orders. You are dismissed. Lilargus Units Kendov-3, -6, and Fusro-12, aided by Warspores 9, 23, 56, 134, 333333, and 4272434 shall clean up the area.
[08:40] <Lilargus_Unit_Kendov_Nine> Noted. Comm ceased.
[08:40] == Lilargus_Unit_Kendov_Nine [webchat@15e08640.1de2983b.k12.ct.us] has quit [Quit: FTTHBBTT]
(later)
[10:57] <Lilargus_Unit_Kendov-9> KKTTHHBBTT.
[10:57] <Lilargus_Unit_Kendov-9> CodeJCodeJCodeJCodeJCodeJCodeJ --- KTHBTT ------- AARGGHHH
9. REFERENCES
9.1 GAMES
The Elder Scrolls Adventures: Battlespire
http://www.imperial-...spire-storyline
This game features the first incarnation of Battlespires to appear in Elder Scrolls lore. Located in a “slipstream” between Mundus and Oblivion, the Battlespire was used as a training facility for Imperial Battlemages. During the Imperial Simulacrum, it was invaded by Mehrunes Dagon.
9.2 TEXTS
Return False
http://forums.bethso...1-return-false/
http://forums.bethso.../#entry19959461
During the earliest days of his latest forum incarnation, Michael Kirkbride posted a number of articles from the disastrous Second Edition of the Pocket Guide to the Empire. Not to be outdone, Temple Zero posted some very interesting pieces of Monkeytruth. Among these was Tenders To The Mane: Lleswer, which posits the presence of a Khajiit colony on Secunda.
Tiber Septim’s Sword-Meeting with Cyrus the Restless
http://www.imperial-...-cyrus-restless
http://forums.bethso...s-the-restless/
The product of a session of Duelling Loremasters involving Michael Kirkbride, Darya Marakavra, and Adanorcil. As a story of Cyrus, perhaps “not true in its entire,” but that doesn’t really matter. An important source on the state of Masser and environs in the early Third Era, as well as the technology and capabilities of the Empire, Dominion, Hist, and modestly unorthodox space-pirates.
Tatterdemalion: The Lunar Province of Secunda
http://forums.bethso...nce-of-secunda/
Another PGE2 text, this time discussing the formation of the Reman Empire’s space program. Of particular note is the Daedric Princes’ curious and unanimous assent to Reman I’s plans.
Starlover’s Log
http://www.imperial-.../starlovers-log
A journal, discovered aboard the Battlespire by a hero fighting Dagon’s invasion. Establishes the presence of a dragon aboard a Battlespire, as well as draconic capacity for transmundrial flight.
The Lunar Lorkhan
http://www.imperial-...t/lunar-lorkhan
The essential source on Lorkhan’s association with the moons.
Cosmology
http://www.imperial-...ntent/cosmology
Discusses the physical and theological makeup of the various heavenly bodies, including the planets, the moons, the stars, and Oblivion. Major source for the 'decaying moons' concept.
Professor Numinatus!
http://forums.bethso...s-for-everyone/
http://lagbt.wiwilan...ssor_Numinatus!
A script for a yet-to-be-actualized comic starring Professor Numinatus and Cousin. The Empire has encountered a Problem, and it’s it’s up to Numinatus to fix it. Features mothships, mananauts, the New Void Navy, striking continents, and pages upon pages of arguments over space lore’s place in the Elder Scrolls.
PGE 3: The Magic of Aetherius
http://www.imperial-...magic-aetherius
The very first mention of the Altmeri Sunbirds and the Royal Imperial Mananauts, and of the attempts of the Altmer and the Reman dynasty to reach Aetherius.
PGE 3: Arena Supermundus
http://www.imperial-...tapestry-heaven
Random MK notes on Numinatus
http://forums.bethso...out/?p=20576824
What it says on the tin. A list of facts(?), life events, and trivia concerning Professor Numinatus and Cousin.
Trans-Cyrodiil: Insurgency
https://docs.google....WxmS2FuR2M/edit
Received in the early days of Memospore madness, this story is framed as a lost script to an episode of a Tamrielic pseudo-television show. Includes lots of technology and a few concepts that might be adaptable to our purposes.
KINMUNE
http://www.imperial-...content/kinmune
A text that details in KINMUNE, a robot from the 9th Era. Includes some technology that we may want to steal, though most of it is probably too advanced. It is also the text that notes the Hist-Jilian wars, an idea that we have been hinting at with a relatively minor animosity between the Hist and the Jills.
Dominion Prism Textract
http://www.imperial-...-prism-textract
A fairly incoherent text, but a prime example of the Altmer-babble and the Altmeri technologies that should definitely find a place in their Sunbirds and such.
9.3 IMAGES
Masser
Skyrim
Morrowind?
Mothships
As drawn by Lutemoth. Originally posted by Lutemoth in the Tatterdemalion thread.
Numinatus, along with several Mananauts and Cousin in her Mothship form.
Mananauts
Bethalamet Grieves, Imperial Mananaut of the New Void Navy Originally postedby MK in the Tatterdemalion thread.
Mane-Moon
As drawn by Ta’oyb. Originally posted by Ta’oyb in the Return False thread, along with a blurred version.
The Empress in her moonsuit
As drawn by Lady Nerevar. Specific Empress unspecified. Possibilities suggested in the chat were Kintyra I, Kintyra II, or Katariah. When asked which Empress it was, this was Lady N’s response.
Moth Priest
As drawn by Lady Nerevar.
THE MASSER PROJECT
Started May 14 2013
Housekeeping notes: I'm going through the document and adding content from IRC logs/adding references/generally cleaning up. Given the highly collaborative nature of this document, I'm being very conservative for now about synthesis/removal of content, and simply marking text for future removal rather than deleting it entirely. -Varanu, May 21 20:00 EST-ongoing
TABLE OF CONTENTS
0. GOAL
1. PREMISE
2. WHY SPACE FLIGHT?
3. MASSER AND SECUNDA WORLDBUILDING
3.1 ASTRONOMY/SPACEFLIGHT
3.2 GEOGRAPHY/GEOLOGY
General
Masser
Secunda
3.3 BIOLOGY
Jills
Red Dragons
3.4 MAGIC
3.5 UNCATEGORISED-SO-FAR
4. CULTURES OF MASSER, SECUNDA, AND THE VOID
4.1 JILLS
4.2 IMPERIAL MASSER
Transportation vessels
Orbital colonies/habitats
Religious interests
Cities
Tatterdemalion
Economic/military interests
4.3 LLESW’ER JO’SEGUNDA
4.4 HIST
4.5 ORCS
4.6 ALDMERI DOMINION
4.7 DAEDRA
4.8 SLOAD/THE NECROMANCER’S MOON
5. TIMELINE
6. MISCELLANEOUS OTHER IDEAS
6.1 MOON SEX
7. INSPIRATIONAL LINKS
8. CREATIVE WORK BY US TRULY
8.1 RANDOM WRITING BITS POSTED IN CHAT?
9. REFERENCES
9.1 GAMES
9.2 TEXTS
9.3 IMAGES
0. GOAL
We (the TES lore community) bitch and moan about the TES games and the fanbase and the developers and so on, but never really do much about it. Therefore, we need to CREATE. We need to draw people into the lore. We need to SHOW people that lore is awesome and worth caring about, instead of just TELLING them.
ALSO. The devs are not going to know what we want unless we tell them. They want to make games we like, but they're only completely sure we like dragons and swords and spells and so on. But really, Skyrim? Seen it. Oblivion? Seen it. WE ARE TELLING THEM WHAT WE WANT. We are all together pushing for ONE SINGLE REALLY AWESOME WEIRD LORE THING to be included in the next TES game, possibly as DLC.
That thing... is the Masser Project.
*CUE DRAMATIC MUSICS*
these dramatic musics are more dramatic though
1. PREMISE
The Empire, the Aldmeri Dominion, the Khajiit, and the Hist are all active in space travel. They have founded colonies on the moons of Masser and Secunda. (All four have colonies on Masser; only the Khajiit have a colony on Secunda.) Masser and Secunda are EXTREMELY STRANGE worlds, being formed from the decaying body of the dead god Lorkhan.
2. WHY SPACE FLIGHT?
Because it’s awesome.
Why Space Flight?
Because we have no idea where or when the next game is going to be set. But the moons? You can go to the moons out of any setting.
But Space Flight isn't TES!
That's true. It's hardly connected to the rest of the setting at all. Most of what there is, is obscure or weird cryptic magitechnobabble. But it's there, and we can make it TES.
Dude, this will never happen.
No, wait. Think about it. It's always the same: main game = boring, DLC = weird. Think about Shivering Isles. Think about Dragonborn.
Fine. Why Masser and not Secunda?
Masser is the plotlines-and-adventures moon. Secunda is a closely guarded ball of exportable drugs that no one can live on except Khajiit—at least not without special breathing equipment. Also, Masser is more interesting than Secunda, because of the Imperial doings on it during Reman-era Cyrod. It provides more options for space travel and greater diversity of inhabitants—even Orcs might have a place. Masser is its own setting, torn between the navies.
Why bother? Michael and Darya are already making a Numinatus comic.
As there is room for many different visions of Tamriel, so there is room for many visions of space. While some elements of our end product may well have their roots in currently available fragments of Numinatus’ adventures, there is no reason to rely solely on that particular idea of space. We should not seek to replicate or conform to its minutiae at the expense of our own creativity.
3. MASSER AND SECUNDA WORLDBUILDING
3.1 ASTRONOMY/SPACEFLIGHT
Space: According to Cosmology, space is “the interpretation of Oblivion, which is black and empty and surrounds the mortal plane.” Safe space travel therefore requires that a pact be made with the Daedric Princes, who live in/rule Oblivion realms. Ships attempting to traverse Oblivion must use Sigil stones to breach the liminal barriers. (Sigil stones are also sometimes called voidstones, for obvious reasons, or, more colloquially, anti-madness spheres (The Sword-Meeting), for the deleterious effect Oblivion has on mortal perception.) Despite the description of space as “empty”, it does seem to contain breathable atmosphere (The Sword-Meeting).
Planets: According to Cosmology, planets are the gods. “Each plane(t) is an infinite mass of infinite size, as yet surrounded by the Void of Oblivion.” For this reason, voidships and their passengers must undergo spatial dilations when landing on Masser and/or Secunda. (“His megalomoth is following proper lunar size dilations. Safe landing expected.” From Numinatus.) The voidships don’t actually change in size, only in their perception of the size of the (actually infinite) celestial body relative to themselves. Imperials have air/space/voidport checkpoints to make sure that everybody/everything is to scale. Another implication of the planets’ infinite mass is that the local acceleration due to gravity is approximately the same on the various celestial bodies as it is on Nirn.
3.2 GEOGRAPHY/GEOLOGY
General
According to Cosmology, both Masser and Secunda are dead; they “used to be pure white and featureless, but today their ‘skin’ is decaying and withering away [...] Mortals perceive this as the moons being spheres with patches of their ‘surfaces’ completely eaten away; as the moons spin, they seem to become slivers or ragged crescents. These are not caused by shadows, because you can see stars through the black patches of the lunar spheres.”
This static decay has several implications for geological processes on Masser and Secunda.
- moons are slowly decaying from solid to sugar
- water? is salty bitter mineral goop and needs processing, because it's Boethiah's tears
- "And Boethiah came to the Tower after the others left and saw his love torn asunder. He wept over Lorkhan for 108 years before he gently placed him in the sky."
- water? the atmosphere is persistently very, very humid.... and getting gradually less humid as the years go on
- water? necessary for crystal caves -- thousands of years of it dripping from the walls.
- sugar-crystal caves (as in the Cave of the Crystals)
- underground is also dangerous. at least as dangerous as the surface.
- maybe the decaying areas should behave or be perceived a bit like collapsing-Nucyrod in here: http://forums.bethso...lse/?p=19989308
- volcanic activity: molten ebony, and the metal we know is just, like, scabs
- lunar geysers and steam vents and hot springs
- Moon Sugar is ash falling from the smoky Secundan volcanoes for thousands of years. Masser is better known for open lava floes than ashes or smoke.
- resource-low. metal is super rare (as in MK's named-cannonballs idea)
Masser
- EBONY EVERYWHERE. Imperial ebony mining interests
- Since Ebony doesn't decay on Masser but most other metals do, I imagine that everything would be made of it. It would be like iron. The lowliest fork would be make of Ebony.
- dark blotches on face of Masser = terraforming
- dark blotches on face of Masser = actual literal decay as the ground turns into sugar and then sugar decays into gas
- moon sugar & skooma are so nasty because they induce hypoxia
- how inhabitable is Masser? according to Sword-meeting, apparently very uninhabitable: it messes up mortal self-perception something fierce. (Perhaps once a sizeable colony was established, the mythopoeia base of the citizens stabilized the thoughtforms of each individual on Masser? They no longer had to avoid I ARE ALL WE and the like? But then when people go off on their own into the wastes/wilderness their mental state degrades. So Imperial citizens certainly stick to the cities.)
- perhaps bring in edaphomancers to deal with this? or at least edaphomantic principles -- forming a mythopoeic thoughtform base for the colonists to become rooted in
- for the Orsci: Perhaps they are so spiritual and strongly rooted to one another that each tribal unit is One, and as a larger One, they'd be relatively safe from the belief-effects.
- Varanu thinks: this is not as much of a problem, actually. the source is Sword-meeting, and there’s a time-bend and a prolonged travel between Nirn and Masser involved
Secunda
- Secunda is entirely covered in moon sugar. The oceans are thick and supersaturated with it. The lower atmosphere is filled with aerosolized sugar dust.
- The sugar aerosol means that only Khajiit can survive on Secunda without breathing equipment. Other races overdose and die. (this is why the Mananauts have those awesome gasmask-helms)
- Secunda also holds outcroppings of sacchranite, presumably some sort of sugar-containing mineral
3.3 BIOLOGY
- Everything native to Masser has multiple hearts, in sympathetic heart-proliferation for Lorkhan who has none
- plants that can only grow in certain sections of the desert, or in certain stages of decay so to speak
- when they are ripe they are deadly to eat but they decay fast enough to become edible
- or they make YOU decay when you eat them, and you need to find a way around it
- humans decay like corpses, but the plants they eat causes them to continue to live
- scarabs: native to Masseran deserts/wastelands. live in the heavy, dense gases. adapted to an underwater-like environment. they look like underwater creatures (king crab, giant isopod, etc)
- also weird moon-creatures the likes of which have never been seen before
- huge beasts of burden in the cities that carry around wealthy traders
- fungi that feed on sugar, terrible threat to the sugar trade
- fruiting bodies explode and randomly give birth to some weird ass creature
- fruiting bodies i.e. mushrooms that when eaten...?
Jills
- female dragons, daughters of Akatosh who mend time when the Dragon Breaks
- see main section on jills (4.1) for more details
Red Dragons
- Red Dragons (like Naafalilargus) are born on Masser -- that's where Imperials get their supply of Red Dragons from for their dragon riders
-Orsci, with their Tsaesci influence, may be attempting to reach freshly ‘born’ Red Dragons before the Imperials, to enslave them as their own dragon mounts. Battles between the Orsci and the Empire are fought on two fronts; on the ground, and in the sky with the Red Dragons
-Nucyrod authorities use the Battlespire network to watch the ground and look for earth-upheavals where fresh Red Dragons are rising from the ground
3.4 MAGIC
Teleportation
The static decay of the moons (see 3.2) causes almost all portals (and other avenues of teleportation) to decay almost instantly. Two major exceptions are the Weir Gates of the Imperial Battlespires on Masser, and the Khajiiti Nirnstrand on Secunda:
The Weir Gates: Weir Gates are permanently tethered to their respective Battlespires. As such, they are not truly independent gates: they are constantly decaying and being renewed or healed by the connection to the Battlespire. Despite this, the Weir Gates do not function with Battlespires that are outside of Masser's liminal barriers. They only work for relatively short distances: over longer distances the strand between a Gate and its Battlespire decays too rapidly to be maintained. [Additionally, longer strands are more prone to daedric interception.]
The Nirnstrand: The Khajiiti Lleswer Nirnstrand straight to Nirn is the sole exception, because it is mythically reinforced by the imagery of the Khajiit Tower, of all of the Khajiit climbing on top of one another and reaching Jo'Segunda.
- no teleportation: The static decay of the moons instantaneously degrades any attempted portals.
- no teleportation: Instantaneous decay of all portals as they try to open on a decaying plane (lends itself to a cool visual image)
- no teleportation: anything that goes through a portal decays instantly
- Portals decay instantaneously in the Lorkhanic planes, decaying as the planes decay. You can only reach them via myth (Khajiit Tower) or via machine (Sunbirds, Battlespires, Dragons, etc).
-Because we're having most portals and other avenues of teleportation decay swiftly within this decaying plane, we need some sort of exception-rule for the Weir Gates of the Battlespires and for the Khajiiti Nirnstrand.
-The Weir Gates of the Battlespires function on Masser because the Gates are being constantly renewed by the tether to the Spires. They're not independent gates, they're held up, they are healed as they decay. Despite this, the Weir Gates do not function with Battlespires that are outside of Masser's liminal barriers. They only work for relatively short distances, because if it goes too far away, the strand between a given Gate and a given Battlespire decays as well.
-The Khajiiti Lleswer Nirnstrand straight to Nirn is the sole exception, because it is mythically reinforced by the imagery of the Khajiit Tower, of all of the Khajiit climbing on top of one another and reaching Jo'Segunda.
- should enchanted objects get leeched and drained? or just stay as they are?
- magic: time to capitalize on lunar magicks. or lorkhanic *magic* i.e. "applied change"
- Lunar Forge. no magnus magic?
- perhaps the moons emit [something] similar yet fundamentally different to aetheric energies and varliance, rather than just reflecting magnuslight
3.5 UNCATEGORISED-SO-FAR
- everything on Masser decays slowly over time
- decay: intense rust everywhere. metals are not favored.
- mothsilk polymers don't rust, neither does miithril (see On Silk) or ebony (ebony is already as decayed as it gets)
- Bloodmoon: due to the 'Blood Monsoon' that occurs once every half-millennium.
- after the blood dries, it turns into Ebony, and prospectors have a field day.
- comes from blood geysers, when one of the blood vessels in Lorkhan's decaying body bursts.
- philosophical implications of decaying planet??? forces you to move forward while still not vanishing, reminding you of the past
- original Reman colonization supported by Daedra, especially Nocturnal. current Nucyrod and Jo'Segunda should be extremely difficult to reach due to the current lack of Daedric support.
- Masser/Secunda travel is much easier than moon/Nirn travel
- maybe the Martin-reinforced liminal barrier further complicates large-scale travel, or at least "orbital" bombardment in a colonial war scenario.
- oblivion gates = liminal bridges. possible solution?
- contact with moon sugar crystals --> numbing effect, like cocaine. You could use moon sugar knives to perform surgery.
4. CULTURES OF MASSER, SECUNDA, AND THE VOID
4.1 JILLS
[18:29] <+SemblioSanctii> Honestly I'd prefer involvement of jills to be incidental and deadly from the mortals' pov, perhaps with exceptions during the void nights
- live on Masser
- are like maggots born of Lorkhanatosh's rotting flesh
- born on Secunda?
- Jills = female = Moon, Red Dragons = male = Sun/Masser
- are not as tough as real Dragons
-are much tougher than regular Dragons
- quest idea: Maybe the player, accompanied by some NPC soldiers, finds one jill sleeping in a cave or a crater. And he and the NPCs all gang up on it and kill it.
- riding the jills: probably a bad idea
- repair time with Dovah language (thought! word for "event" = word for "hero", as per Zurin Arctus)
- repair time by seducing mortals into thinking they repaired time
- repair time by eating paradoxes
- can take human form? for diplomacy purposes, since they are more feminine
- possibly human!jills are like Bene Gessert -- alien minds, control you with their voice...
- Numinatus has a pocket jill
- look different from regular Dovah
- look like silvery, moonlight-feminine versions of the form of Aka that felled Dagon
- look like fluttering clouds of moon-silk strands shaped like a dragon
- see thread: http://forums.bethso...ills-look-like/
- look like feathered serpents (inverse dragons)
- look like a moth swarm that defaults to a "suitably draconic" shape
- incorporeal. also takes human form, but made out of moths and tenuous illusions
- matches with maggot-jill idea: moth larvae spontaneously emerge from Lorkhan's rotting body, pupate, and become jills
- individual moths bear a fractally-precise representation of a dragon face on their wings
- look like a Dragon Curve
- politically neutral -- neither support Nucyrod due to loyalty to the Imperial Akatosh, or dislike Nucyrod because they remember that it was the Empire that broke Aka
- goals on the moon? what do jills want? lorkhan creates weird spacetime distortions, maybe, and the jills are trying to keep it on the dl now that mortals are hanging around
- jill goals: the hist are up there and they hate the hist
[09:53] <+Nu-Manatee> my general idea is that they are way smoother and brighter than the other dragons,a dnt hey can have all kinds of colours, and maybe fish like qualities to them.
[09:56] <+Nu-Manatee> so yeah. my idea on the jills is, look at the white creature there. kinda like this but more majestic, huge , in more colours and maybe more wings? maybe moth wings? and antennas? and barbles maybe http://3.bp.blogspot...rait_Rough.jpeg
[09:56] <+Nu-Manatee> perhaps a bit more....
[09:56] <+Nu-Manatee> firery
[09:57] <+Nu-Manatee> and in bright light
[09:57] <Varanu> moonlighty
[09:57] <+Nu-Manatee> more different colours tho
[09:57] <Varanu> with tiger-stripe jaguar-spot patterns on them
[09:57] <Varanu> forming innumerable patterns on patterns like the secret language of God
[09:57] <+Nu-Manatee> yes!
[09:58] <+Nu-Manatee> colour wise i imagine them each in one very bright colour
[09:58] <+Nu-Manatee> but then with spots / stripes on them
[09:58] <+Nu-Manatee> and emitting light in colours mortals cannot comprehend
[09:58] <Varanu> the light is also in patterns. Like water-patterns
[09:59] <+Nu-Manatee> thats cool yeah
[09:59] <+Nu-Manatee> so you could only look at its reflection on a surface
4.2 IMPERIAL MASSER
Transportation vessels
- Mothships
- navigated by Ancestor Moth Priests (Navigator’s Guild equivalent)
- they use Elder Scrolls to chart their course
- used primarily for trade (of moon sugar?) by the private sector
- Sigil-stone powered ships
- sigil stones used as central engine cores
- loss of core → the Princes of Misrule devour the ship
- based in part on Cyrus’ “sphere of anti-madness” in Sword-Meeting, used to stave off minor daedra
-also with basis in the Liminal Bridges text
- Red Dragons
- used for military transport
- light combat units (lighter than Battlespires)
- arise from the decay of Lorkhatosh's body, thus supplying the Empire with a relatively sustainable source of Red Dragons for the Imperial Dragonriders such as Dragonne Paupre
- Should all Imperial RD's be Lilargus Units, or Kendov Units? The idea was to have Lilargus Units with Dragon-Word designations, but Kendov just sounds so fitting. Has 'dov' in it, means 'Warrior', flows well.
Orbital colonies/habitats
- Battlespires
- for details see TES:Battlespire?
- Although much of the game is (obviously) set within a Battlespire, the interiors themselves are pretty dull. There are some exterior shots, e.g. this cinematic, but the architecture could certainly use a facelift.
- Per the Sword-Meeting, Tiber-era Spires of the Honor Before Glory's type were capable of dispatching a Sunbird with apparent ease—at least, when the bird’s crew was was distracted. These spires had a (primary?) weapons system whose physical components included a series of "loops" around their flanks. These loops glowed red after being fired.
- The Sword-Meeting’s description of the Honor Before Glory is pretty consistent with the model seen in ESL:B. “a collection of towers on a upturned crag of rock, immense in its entire, red loops shining like earrings along its flanks, cooling from the blast they sent towards the Altmer ‘bird.”
- TC:I provides possible fodder for additional Battlespire facilities, weapons, and tactics. Care should be taken when drawing on this, though, considering the nature of the text.
- Battlespires: are organized by Divine. KYN, JUL, KAY, AKA, etc. (OPG says: And since there probably aren't too many, I'd personally go for internal organization in threes. 1A, 2A, 3A, 1B, 2B, 3B, 1C, 2C, 3C. Not past C)
- Alternatively, they have relatively normal names, like Accrual, Cuhlecain, Honor Before Glory, etc., but have the above as some type of hull numbers or pennant numbers. For example, NVN Heart of Heaven (JUL9C).
- note: Warspores dock on the sides of the Battlespires (OPG: I've been imagining the Warspores as spherical objects that open up to show a wide variety of guns. May not fit what little description we have of them, though; I still haven't read the Sword-Meeting in full. They'd be followed by a greenish smog, ostensibly exhaust but showing the 'spore' nature. I suppose it'd be something like Flood gases. So, slightly plantlike. A floating noxious spore-ball that opens up to fire guns everywhere.)
- Mother mothship
- CIDER. THIS SPACE IS FOR YOU. SHARE YOUR VISION WITH US
[10:13] <+Cider> So I'm thinking of ideas on how to make the mother-mothship and one idea is to have farming domes on it's back
[10:14] <+Cider> and the farms start to fail leading to food shortages and a possible mutiny on the mother-mothships
[10:14] <+Cider> *mother-mothship
Religious interests
- awareness of elderscrolls much more intense on Masser -- people worship gods less, and listen to the moth priests talking about the elder scrolls more
- Scarab-devoted Lorkhanite religious group. SCARAB PRIESTS
- the people of masser wouldnt rever the divines as much as on the ground. but hold the elder scrolls on higher esteem
Cities
- cities? do we have them? how big are they?
- sprawling slums outside the rotting Reman-era colonies
- probably going to need terraforming to be self-sustaining
- possibly colonies are underground
- possibly farms are underground
- one city dubbed "Cuhlecain", renamed (or built and named) in Emperor Zero's honor.
- Nucyrod: perfect name for the Imperial colonies as a whole
- over time the settlers might use it as a slur
Tatterdemalion
In 1E 2757, Reman Cyrodiil I made plans to colonize the moons of Masser and Secunda. With support from the Daedric Princes, he began construction on the first “Megalomoth vessel-fortresses”. However, with his untimely assassination in 1E2762 it was left to his son, Reman Cyrodiil II, to complete construction of the vessel, founding the colony of Tatterdemalion (Tatterdemalion).
[At some point before 2E 100?], all communications and traffic from Tatterdemalion to Nirn and the multiple Masserine colonies Nucyrod ceased without warning. The silence was initially regarded without urgency, as traffic patterns between Masser and Secunda were often intermittent. Over the following months, several expeditions to Secunda were launched, but were unable to breach Secunda’s liminal barrier. Attempts to regain communication via dreamsleeve were similarly unsuccessful. After conferring with the Elder Council and Nucyrod’s governors, Versidue-Shaie decided to [temporarily] abandon the province and transfer additional orbital assets to Masser. According to the Khajiit, Tatterdemalion and its inhabitants were no longer in evidence by the year 2E310, when the newly-united kingdom (confederacy?) of Elsweyr founded the colony of Llesw’er on Secunda (Tenders to the Mane).
The fate of Tatterdemalion remains an unsolved mystery, and a continuing (if minor) source of political conflict between Imperial Masser and Llesw’er. Several theories have been offered, with varying degrees of evidence (and popularity):
1. Daedric interference. Reman Cyrodiil I’s original treaty became void with the end of his lineage in 1E 2920. This fact went unnoticed by the Cyrodilic Empire until [after 100?], but may have been noticed by the Daedric Princes much sooner. When questioned, all Princes claimed no knowledge of Tatterdemalion’s fate; however, some suspect Daedric involvement in the failure of the investigating expeditions to Secunda. [add in a bit about general opinion of this theory; i think it’s probably the most popular, at least, and maybe the strongest]
2. Khajiiti interference. The Khajiit were the first mortals to step foot on the Secundan surface since Tatterdemalion’s disappearance. As such, they are regarded with suspicion by those who posit that the Khajiit either destroyed or simply stole the Imperial colony. This theory is not given much credence by reputable Imperial scholars; first, the evidence to support it is entirely circumstantial, and second, said scholars generally agree that khajiit are generally disinclined to such forethought. Llesw’er officially denies any involvement in Tatterdemalion’s disappearance; however the Khajiit people do little to discourage this theory, perhaps because they take pride in their reputation as skilled thieves (Varieties of Faith in the Empire, see Rajhin).
3. Equipment failure. Unlike the Masserine surface, Secunda is covered with a fine mist of moon sugar particulate, necessitating the use of [gas mask helmets] [also cite image] for non-Khajiiti races (see section on Secunda). [Analysis of surviving gas-mask helmets on Masser reveals that the sealing [enchantments? material?] which were predicted to last [x amount of time] may actually have disintegrated as early as [slightly before Tatter’s disappearance], due to the lunar decay effect.]
4. Timeline anomaly. asdfjkl;
Correlation between Time and Space means that decaying Space might mean a decay of Time as well; could the colonies have shifted to a different timeline, been eaten by Jills as an event-turned-paradox, or otherwise moved out of the First and/or Second Era to find itself elsewhen?]
Several expeditions to Secunda were attempted, but were forced to turn back due to [interplanar turbulence in the waters of Oblivion].
[notes: maybe the disappearance is sometime in the 37 years (2E283-2E310) Akaviri Potentate Versidue-Shaie spends subduing the Empire? (History of the Fighters Guild, 1st ed.) This is an appropriate time because it means less focus on the moons, perhaps. On the other hand, 1E2840 is the beginning of Reman II’s war with Morrowind, which is also a distractingly war-torn time. Reman II dies in 2851, leaving a gap between him and the succession of Reman III in 2877. Put it in the Misterious Gap?]
- source of conflict between Empire and Khajiit. One side insists foul play, the other denies it.not enough hard evidence to really decide either way, but then again the Khajiit could have destroyed the evidence
[- Khajiit are known thieves. Could they have simply stolen the colony that they found there, renamed it, and pretended that it was theirs all along?]
- need more developed cause for questline backstory. what actually happened? (maybe they all OD'ed?)
- this is the setting for the gasmask-helmeted Mananauts, by the way. maybe there was a fatal flaw in the early helmet design? like... 1. the Remanites aren't experienced with the lunar decay effect, and the seals on those beautiful gas-mask helmets break. It's not as much of a problem on Masser, which is covered mostly with ebony, but it's a big problem on ash-sugared Secunda. 2. some kind of interstellar dust storm happens. Turbulence in the waters of Oblivion, means no one can see in or out. Not an uncommon event, but the timing is really, really bad. It's awfully strange that the Daedric princes all supported Reman's idea to colonize the moons, isn't it?
[- Correlation between Time and Space means that decaying Space might mean a decay of Time as well; could the colonies have shifted to a different timeline, been eaten by Jills as an event-turned-paradox, or otherwise moved out of the First and/or Second Era to find itself elsewhen?]
Economic/military interests
- Imperial interests: direct trade with the Khajiit Secunda, simple expansion.
- synod was using that dwemer tech not to look for mundrial artifacts, but a depot of mothballed Bspires?
- Imperial interests: supporting the void navy, snuggling up to Lorkhan
- moon colonies: collection and charging points points for (larger, pre-nirnfall fragments of) varla stones. presumably required to keep the void navy fleet going.
- hits two birds with one stone, reconciling Shadowkey's Star Teeth collecting Skyships.
VN and NVN (Void Navy and New Void Navy)
- Imperial interests: maybe even the colonies don't know what they are.
- "They keep dying down there. All I know is that I'm following [insert Lord Richton equivalent here]."
- The Imperial colonies on Masser with lots of influence from Secunda via proximity and trade.
- colonies remain loyal to the Empire, but more to their Military Governor than anything else, getting so out of touch with Tamriel that they don't know who the current Emperor is.
- Mananauts with Oneironaut helpers.
- TES, where having a dream is going to space.
- moth pirates and rebel colony. also regular pirates
- rogue moth priests -- like ones that got crazy from reading too many elder scrolls
- Imperial territory on Imperial Masser = Nucyrod, with Nunibennium as the capital
- transportation b/w Masser and Tamriel cut off wit the fall of the Potentates and Tamriel technology diminishes during interregnum, so they forget about Masser
- Talos kept the Masser recolonization largely secret. "Oh, they're all going to Atmora."
- Nords = the premier soldier-race. "Red Legions, I see how you hate the jungle. Enjoy the moon!"
- Mananauts: clearly a Remanite institution, but are they still around with the Septim establishment?
- maybe glorified guardsmen to the Elder Council. ceremonial guards with funny helmets
- http://www.majhost.c...rdemallion3.jpg
- the impractical helmet is a gas mask to survive the sugar-dusts of Secunda without OD'ing
- "orbital moth-mirage" --Moths are basically nanotech, rebuilding objects and such. "the Colony barely framed behind him, its description changing as the moths remade it according to some Imperial command."Of course, that remaking could just be the moth-mirage.
4.3 LLESW’ER JO’SEGUNDA
Founding of Llesw’er
In the year 2E 309, the kingdoms of Anequina and Pellitine united with the marriage of their respective rulers, Kiergo and Eshita (PGE3: Elsweyr. Note that in Tenders to the Mane: Llesw’er, Temple Zero reports the date as 2E 302; this discrepancy can be attributed to inaccuracies in the PGE2 due to unreliable dreamsleeve relays. They also report Eshita’s name as Esjita; this is almost certainly another inaccuracy, or possibly a difference in transliteration.) The newly-unified kingdom (confederacy?) of Elsweyr was soon plagued by ethnic turmoil, in part because Anequina and Pellitine had been enemies for centuries, and in part because the khajiit were unwilling to pledge allegiance to an abstract entity such as the state, especially at the expense of individual desires (Tenders to the Mane). This conflict was soon resolved when the prophet Rid-Thar-ri’Datta united the khajiit under the hairy banner of his mane and bade them ascend the heavens. An account of this ascension, as well as the founding of the lunar colony of Llesw’er, was sent to the Cyrodilic Empire in 2E 310 (Tenders to the Mane).
The Nirnstrand
According to the Ri’datta-ssabavezi, a document sent to the Cyrodilic Empire detailing the founding of Llesw’er,
-note: is the Nirnstrand the only Khajiiti transportation method?
- mythically reinforced by the imagery of the Khajiit Tower, of all of the Khajiit climbing on top of one another and reaching Jo'Segunda.
Religious interests
- worship the moon a la the Dome of the Rock
- details about moon sugar use on Secunda -- finally the Khajiit have all the sugar they want
Economic interests
- Secunda Khajiit-Fremen, selling Moon Sugar (which Secunda is covered with) and protecting it fiercely when it is threatened.
- The Khajiit on Secunda keep Dunmer slaves. Specially imported.
- What could the Masser Imperials possibly trade with Khajiit who have an infinite plane of Moon Sugar?
- not just Khajiit caravans, but a sophisticated khajiiti empire of Lleswer
- The Khajiit form the only major colony on Secunda (Lleswer)
- aesthetic like the Fremen? aesthetic like Ahzirr Traajijazeri
- Khajiit nomads that stride the silver moon sugar sands
- the reason the suthay-raht are the "most common" as of TESO has nothing to do with the flu or dev laziness. It's cause the Mane moon (third moon) messes up the lattice
- How does living on one of the moons change the effects of the Lunar Lattice?
- Lleswer sends the Suthay and Suthay-raht back to Elsweyr to confuse the Tamrielians. Everybody knows that the Suthay-raht are the slyest of the Khajiit.
- Khajiiti architecture -- undoubtedly very open and vertical with few/no doors, given wide variety of khajiiti morphologies and the general khajiit disdain for concepts of property
- see pictures in images section (Cappadocia) for cliff-dwelling ideas. Maybe Lleswer-Torval, built in one of the largest crater lagoons, has such dwellings in its crater walls.
- Lleswer: crystalline mesas. rising about the sugar-dunes (mentioned in Tenders to the Mane), provide home for the nomadic Khajiit, that falls in perfectly. And real life lions do something similar, they find craggy rocks and sleep in the shade.
- "A remarkable phenomenon can be witnessed in these plains on certain blessed nights, when streams of aetheric refuse spontaneously combust in the pale nirnshine to form phantasms instructing the cats in the meanings of stars." (from Tenders to the Mane) -- maybe these are jills?
4.4 HIST
- present in the swordmeeting, so definitely spacefaring or at least capable of teleportation in space
- have a weapon that makes you crazy...? or possibly that's just a side effect of their presence
- in conflict with the jills
- 'Tibrol' is just a catch-all term for Hist that have been stranded away from the Hist body and have thus gone rogue/mutated on their own. For example, the Hist of the Blackwood Company, the Sleeping Tree, and, potentially, the Witch Tree.
- the Witch Tree = seed of a Hist grown around a Star Tooth/Varla stone (core magic being therefore blatantly enantiomorphic)
- Xal-Gosleigh letters mentioned using tibrol-oil as an ink.
- tibrol-based wasabi gardens.
- wasabi approx. corresponds to moon sugar and Cathnoquey are making it out of hist variants... would have such an interesting effect on argonians
- half expect to see the trunk of a tibrol tree put to use as a daedron accelerator cannon.
- the Empire took a few of the wasabi tibrols and planted them on Masser because it's easier to control import/export, or else they have a high yield or otherwise modified variant that is wonderful, but requires monoculture lest it go kudzu over everything else
- one unit of the argonians they brought have the experimental mission to plant a hist tree on masser, but because of the decay and lorkahns influence it went nuts and is now this festering, decaying monstrosity that has completeley lost its mind. but behind the madness hides a terrifying intelligence, ever so slowly sinking its roots further and further into the heart of Masser... the argonians tasked with caring for it were infected by the madness and are now a degenerate tribe that draw power from their own wretchedness...
- Did Cyrus give back what he stole from the Hist? (The Eye of Argonia?) Perhaps he left it on Masser.
- what if the eye of argonia is a giant hist seed? that forms the biggest version of a hist tree
- it's supposed to be a key to a lost city. if the hist put it there, rather than cyrus dropping it... well, it *should* have been a safe and secure site, but...
- "slip seed" slip-streamed to Masser-space to assist the Empire against Cyrus in Sword-meeting
- "If you catch a void-fibril, tell the Hist Cyrus is on the loose again" could indicate something. Reads more like their Sithisean things
- implied to be in the treaty that encompasses Empire and Dominion, because they break it in Sword-meeting
- perhaps they have some sort of presence in the void, but no real interest in Masser. they can be off-masser like the Khajiit, though, and perhaps the Ancestor-Mothships trade with them.
4.5 ORCS
- when the colonies revolted against savirien ("we dont take no shit from some snakehead") the potentate sent the orcs, who were loyalists and there to keep the peace
- Syffim Orcs that still follow the tradition of the Tsaesci and wear samurai-type armor (see Morrowind Orcish armor)
- "Orsinium briefly became an Imperial territory under the Akaviri Potentate, though this ended with the death of Savirien-Chorak in CE431 [sic]." - PGE1
-called “Orsci”, short for Orcs/Orsimer + Tsaesci
-Orsinium across the stars
-Possibly mixing them up with the Kothringi, if they fled to Masser? Since the Kothringi would surely end up just as much outcasts as the Orsci.
so the potentate had to send loyalists to flogg the rebllion, but he didnt have too many akaviri syffim left, so the orcs, that he had granted citizen status they were loyal, the potentate was better to them than any human ever was. so he let his son (Savirien chorak) personally teach them the way of the syffim (thats why the samurai style and the dai katanas) and lead them up there to fight for the empire. when Septim came (he hate
[08:08] <+Nu-Manatee> they now dwell there in strongholds that have a more akaviri-style to them.
[08:09] <+Nu-Manatee> over the generations Savirien Chorak, the great military leader and combat instructor (later emporer) got mismatched and eventually subsumed into the hero-god image of malacath
[08:09] <+Nu-Manatee> so the Masser-Orcs follow a Codex of Malacath that has alot of influences from the Akaviri Warriors code
[09:49] <+Nu-Manatee> what realy happened is that Versidu Shaei recruited the orcs (who were loyal to him because he allowed them provincial status) , let them train as Syffim by his son Savirien Corack (who they then mixed up with malacath) and shipped them under Tsaesci leadership to masser to fight the rebels
their Codex Malacath is a mashup of the original Codex and the Akaviri warrior Codex
4.6 ALDMERI DOMINION
- Aldmeri dominion: probably seriously alters/terraforms their bits of world
- the city of alinor got the resources to make alinor into a glass city from masser's deserts
- altmer with their sunbirds, maybe trying to weasel in via Secunda to disrupt the Masser colony
- moonstone is Secundan. Perhaps the Altmer have something of a monopoly on Moonstone because they get it/got it from the Khajiit.
- Masser interest: mining creatia with solar panels?
- sunbirds probably overdependent on sun -- they fly on solar winds and use a sunbeam which presumably needs sunlight to recharch. Their mirror-make only registers threats in terms of the sun-threats that it catches; their outlines against the light. So if someone were to block off the sun with a blooded ‘riel torpedo, the sunbirds would be screwed.
Elven buildings on the moon don't touch the ground, they float above them. Because the Elves don't like making contact with Lorkhan's corpse. they probably don't touch it when they walk either. possibly they wear Very Tall Shoes. (Semblio says: Over-the-top and gaudy stilts, formed in the image of Crystal-Like-Law, decorated with symbolism of dracochrysalis.)
[16:13] <+OPG> If the Dominion has its fingers in Secunda though, sure. But Masser'd be on its own against them, because it certainly isn't tied to the Mede Empire.
[16:14] <+OPG> Exactly, they could have solar space-station pocket realm Sunbird roosts or something in the void. Too arrogant to even live on Lorkhan's flesh.
4.7 DAEDRA
- Pacts with Daedra: are treaties with the Daedra are for Sigil Stones for safe travel across the void, or just to avoid being killed by Daedric voidships? and which Princes do you think Nucyrod is allied with? (Nocturnal should defs be in on it, what with the strange support of Reman.)
- Since sometimes lesser Daedra have smaller realms of their own, it'd be awesome to see a Dremora Lord captaining a realm-as-voidship.
- the Empire makes a pact and sells licenses. This makes trade/transport easier in general; see Reman for precedent. (Because who wants to deal with Daedric voidship pirates every three minutes?
- The Altmer and Hist almost certainly have various Daedric pacts for free travel in the void as well. Perhaps the void treaty/treaties that the Altmer, Imperials, Hist, and potential others are involved it include the pacts with the Princes. in which case, we could either have a subset of Princes permitting travel to all the groups, or we could have subset A permitting travel to the Altmer, subset B to the Imperials, etc
4.8 SLOAD/THE NECROMANCER’S MOON
-The Necromancer’s Moon, also known as Mannimarco (as it is his god-form) and Revenant, should be referred to as Revenant. Mannimarco can be confusing with the living Mannimarco running about, and “the Necromancer’s Moon” is just clunky
-Sloadships! As seen here and here. If Cyrus got to Masser with two sloadbag barnacles on the side of the Carrick, imagine what Sloadships can do. Surely they have colonized Mannimarco/Revenant/the Necromancer’s Moon
-Perhaps the Revenant Sloadships come down to Skyports like Subo-Laltha on Nirn as well
-Revenant/the Necromancer’s Moon has to take some small role, with lunar passages past Masser and Secunda and such. Perhaps the colonists trade with the Sloadships for slaves?
- Necromancer's Moon a.k.a. Mannimarco -- eclipses Arkay at different times than it does on Nirn, due to different positioning of planets.
- would that have an impact on the pervasive decay? or allow colonists to do something -else- about it?
-Perhaps the Sload trade slaves with the colonies?
5. TIMELINE
Note: We are developing all points in timeline
Three major settings:
1. Space expansion at its height. Reman era nonsense, and a lot of war in space.
2. Decline. A lot of rust, a lot of adventure.
3. a lost colony during the time of skyrim, with its own culture
- most likely to be a real DLC
(early): the Marukhati Dragon Break, when "Cyrodiil became an Empire across the stars"....?
Initial colonization by Reman Cyrodiil, 1st era:
Founding of Lleswer ~ 2E 310
(soon after the founding of Elsweyr)
Recolonization by Tiber Septim, 3rd era:
- "not much of a colony" but present even before recolonization
4th era:
- the septim dynasty kept in contact with the space colonies but never told tamriel about them
- the colonies drift for a while, and then have a coup/rebellion after the empire fragments , destroying/claiming much of the Imperial Void Fleet.
- after that, decades/centuries of radio silence. then colonies try to reconnect with the empire. they go all crazy when the empire doesn't respond and starts planning an attack on the empire
Void Nights:
- Tamriel completely disappearing to them during that period, and as an aside, they don't even realize that the 3rd Empire has died?
notes:
- the quotation about Tiber getting the idea of colonizing Masser implies that it flopped. It wasn't just "the idea," it was, "the dangerous idea." so maybe the colony split off even sooner than we've been thinking, splitting off violently rather than drifting away under their Military Governor with no knowledge of the current Emperor? If we want to tie that thought into a neat knot, the event would have to have had taken place pre-3E 331, before the 2nd PGE.
Provisional Timeline: From Reman through the Interregnum
First Era
2757: Reman Cyrodiil formulates plans to take the moons on his own terms, without the interference of his nobles.
2757-2762: Construction of the “first genegineered Megalomoth vessel-fortress,” the NVN Manywife-with-Increase, begins. Reman’s plans are eventually publicized and result in much consternation among the bureaucrats and nobles he had sidestepped. However, their worst fears are somewhat abated when Reman, perhaps with the assistance of Nocturnal, secures a treaty/pact with all Princes guaranteeing noninterference with mortal exomundrial travel. Under the terms of this treaty, Reman and the Empire are provided with [several thousand? more?] sigil stones. Each is inscribed by [every Prince?] and guarantees safe conduct through the void. Also included are secret provisions declaring Masser and Secunda to be the personal possessions of Reman and his heirs, in perpetuity.
2762: Reman is assassinated. [Kastav becomes Emperor?]
2762-2805/6: Reman’s vision languishes. Kastav is preoccupied with Tamrielic affairs as he attempts to retain his power in the face of uncooperative vassals and rebellions.
2793/4: Reman II born.
2805/2806: Reman II ascends to the Ruby Throne. Lacking the youthful aptitude of his ancestor, he “rules” under the Elder Council’s regency.
2812: Reman II formally crowned, adorned, and invested as the Cyrodiil. During the festivities, the [Duke of Bravil?] presents him with a large grove of tibrol trees.
281x?: Reman II oversees the final construction of the mothship NVN Accrual (formerly the Manywife with Interest) and first Secunda-side landing of the This “planefall” was recorded by Bethalamet Grieves, Imperial Mananaut of the New Void Navy.
282x-2920: The New Void Navy greatly expands. Many colonies are founded; some prosper. Ebony mining, tibrol plantations, capture of aetheric materials, and other enterprises massively enrich the emperors. A limited number of companies receive charters allowing them to purchase sigil stones and engage in mercantile activities in the colonies. Despite several attempts, the Elder Council is unable to extend its jurisdiction to the moons, and they continue to operate as private possessions of the emperors. If there ever was a golden age for the colonies, it is during this period.
2920: Reman III and his heir are assassinated. Potentate Versidue-Shaie becomes both de jure and de facto ruler of the Empire.
Second Era
1-[before 100?]: With the termination of the Reman dynasty, their lunar colonies default to imperial control. Nucyrod and Tatterdemalion are reorganized as provinces. This results in significantly increased tax burdens, greater oversight of transmundrial companies, and fewer opportunities for personal enrichment among the former colonial boards. Although the most prestigious directors are immediately named Governors-General, retaining sweeping powers and significant autonomy, none are content with the situation.
[before 100?]: All commercial and courier traffic from Tatterdemalion suddenly ceases. NVN orbital stations take some time to note this irregularity, as traffic patterns are often intermittent and most colony infrastructure cannot be discerned from such heights. Over the following months, several expeditions are launched but are unable to breach Secunda’s liminal barrier. After conferring with the Elder Council and Nucyrod’s governors, Versidue-Shaie decides to temporarily abandon the province and transfer additional orbital assets to Masser.
[after 100?]: Facing an increasingly limited stockpile of sigil stones, Nucyrod’s government tightens restrictions on applications and institutes quotas. On Nirn, the Elder Council orders a review of standing laws and treaties, intending to produce a coherent codification. During this review, they are surprised to discover that, according to the terms of Reman’s original treaty, the end of his lineage appears to have resulted in automatic abrogation. Several panicked summonings later, the Council forms individual pacts barring interference with the colony proper, but is unable to secure full renegotiation, acquire additional sigil stones, or negotiate promises against attacks on voidships. When questioned, all Princes claim no knowledge of Tatterdemalion’s fate.
[100s-130s?] Numerous individuals and companies form their own pacts with Princes, receiving sigil stones outside of Imperial controls. Piracy becomes problematic. Unable to secure the entire void, the NVN begins to concentrate patrols around designated shipping lanes.
270s-280s: Versidue-Shaie is challenged by open rebellion. Nominally subject kingdoms refuse to pay taxes and openly harass imperial troops.
283: The Potentate calls the Council of Bardmont. There, he declares “catholic and universal martial law.” He issues an ultimatum to the nobles: “dissolve their armies or face his wrath.” These orders are extended to the colonies, with additional declarations requiring transmundrial companies to stand down their security forces.
284: Versidue-Shaie deploys Battlespires against rebel armies. Alinor submits protests over their use in proximity to Altmer interests.
285: With much revenue lost and trade flagging,Versidue-Shaie turns to the colonies to relieve the strain. He imposes harsher taxes, demands increased production of strategic resources, and strips colonial governments of police powers. In response, Nucyrod declares independence, allying itself with a loose confederation of rebellious principalities. A significant minority of the NVN, including prominent field officers, joins with Nucyrod.
285-320: The War in Heaven. Although Nucyrod’s navy—augmented by uparmed commercial voidships and pirates-turned-mercenary—is formidable, the NVN retains numerical superiority. During first few years, Nucyrodic forces operate essentially unopposed. Versidue-Shaie’s campaigns rely heavily on voidship support; sending them to Masser would likely lead to worse losses among his legions. At this time, many commercial craft successfully run patchy blockade lines, maintaining commercial ties with rebel areas. Nevertheless, the void is soon filled with blood.
Following several pitched battles, Nucyrod’s fleets are all but eliminated. However, the Empire presently lacks the manpower to invade and hold the colonies. Furthermore, in light of the devastation on Tamriel and his dwindling coffers, Versidue-Shaie refuses to risk destroying valuable Masseric resources. Instead, he implements a tighter blockade, much closer to Masser, nearly collapsing Nucyrod’s economy. The colonies’ citizens, dependant on imports to supplement their barely-sufficient agriculture, increasingly go hungry.
By 320, a combination of attrition and several successful offensives have finally eliminated Tamrielic rebel armies. NVN transports, carrying several legions, finally make planefall on Masser. The landings are nigh-unopposed, and Admiral [?] is installed as military governor of Nucyrod.
[early 300s]: Under the leadership of their Mane, the newly united Khajiit found Lleswer. They are the first mortals to reach Secunda since Tatterdemalion’s decline. The Empire is only notified of this in 310. Unable to commit forces to retake the province, and unsure of whether an expedition would even be able to reach Secunda, Versidue-Shaie grudgingly accepts their presence.
324: Versidue-Shaie assassinated. His son, Savirien-Chorak, succedes him as Potentate.
[325-330]: Inspired by the success of the Syffim, Dinieras-Ves founds a corresponding organization on Masser.
330s-400s: Repopulation efforts replace Masser’s casualties of war. Both immigrants and existing residents are subject to martial law, loyalty oaths and evaluations, surveillance, and the governors’ whims. Among the new arrivals are thousands of Orsimer, recruited by Savirien-Chorak to strengthen the permanent garrisons
430: Savirien-Chorak and his heirs assassinated. The Elder Council takes charge of a disintegrating empire. Soon, only Cyrodiil remains under their authority.
430-582: Despite the collapse and conciliar rule, Cyrodiil retains imperial trappings. Nucyrod remains loyal, but increasingly out of contact. The NVN never recovered its strength to pre-rebellion levels and is beset by frequent desertions. Travel between Masser and Nirn becomes less and less safe. Even the most heavily patrolled lanes are raided by pirates mortal and Daedric. Moreover, the navy cannot maintain effective control of near-Masseric void. Other powers, desiring lunar territory and resources, begin to turn towards the void.
563: The voyage of the Crimson Ship. Turned away at every port, the captain finally lends an ear to one of the passengers, a retired NVN officer. His descriptions of the colonies, previously dismissed as the ravings of a fever-consumed mind, have become the sole spot of hope for the refugees. With supplies running low and little chance of survival, the captain decides to make for Nucyrod.
578: The Soulburst occurs, devastating Tamrielic mages. Per request of the Elder Council and against the colonies’ pleas, the NVN relocates the majority of its serviceable voidships to a station above Lake Rumare. Its operational headquarters is moved to a complex within the Imperial City, on the outskirts of the palace complex.
582: The Alliance War commences. Communications become even more difficult, as the Planemeld and Serpent’s newfound prominence combine to create hostile conditions throughout near-Tamrielic void. Unwilling to suspend its (unsanctioned, illicit) trade with other polities, Nucyrod declares neutrality.
583: First recorded sighting of a Sunbird in the vicinity of Nucyrod.
580s-850s: Nucyrod’s government is, for all practical purposes, independent of Cyrodiil. Contact with NIrn dwindles to nothing. Its own needs, as well as trade with the Khajiit and Alinor’s growing presence ihe void, become the driving forces of Nucyrod’s economy.
Late 800s: Masser’s relative isolation is shattered by the Tiber Wars and the Imperial Reclaim’s founding.
6. MISCELLANEOUS OTHER IDEAS
- MUST be possible for a "sellsword" to exist in this universe, else it is not DLC-able
- possible character templates: Tongue-Bards, Argonian Shaper-Adepts, Khajiiti Sugar Style-Monks
Alinorean Sunbirds
- should have airships that aren't spaceships
- consensus so far seems to be no dwemer stuff
- what is Akavir doing? anything?
- are there surviving kothringi on masser?
- maybe that's where the ship they "sailed" away in went...
- “The Crimson Ship, not dubbed thus for the blood spilt by the Flu, but for the hue of its destination.”
- Stormcloaks! in! spaaaaace....
- one of the colonies is a mother mothship
- underground colonies? underground terraforming?
- with one major colony on masser, decaying old imperial buildings and a new imperial society and slums around. with 4 major parties: Imperial, Hist, Khajiit, Aldmeri and the Jillians as backdrop. Basically an "Adventure friendly" world where sellswords can have adventures.
- cannibal Bosmer tribes coming along for the ride with the Aldmeri Dominion
- no Vehkships? Those really do seem to be a 5th Era thing, fitting into the Loveletter from the 5th Era setting but not fitting into earlier knowledge.
- not *just* desert. but very diverse, but all bareley hospitable regions.
- Imperial Masser should totally be under the hand of a Lord Richton-esque Military Governor.
- he wears a fancy military uniform. his shoulderpads have their own gravitational field
- hes just there because the people couldnt stand him anymore in cyrod
ON THE TOPIC OF COVER ILLUSTRATIONS
[09:32] <+OPG> (And mebbe we should have some sort of poster/sketch of all of the moons together. Masser in the forefront, Secunda slightly behind it but mostly visible, the Mane peeking out from behind Secunda, and Mannimarco behind all.
6.1 MOON SEX
[17:15] <+Nu-Manatee> but sometimes completely new things arise
[17:15] <+Nu-Manatee> i was thinking about something.. native to lorkahn?
[17:17] <RottenDeadite> The idea that an entity from the other moon, when it interacts with Masser, does something unusual and new.
[17:17] <RottenDeadite> Sort of like sperm from a mate.
[17:17] <+Nu-Manatee> something comes from secunda
[17:17] <+Nu-Manatee> burrows under masser
[17:17] <RottenDeadite> Ahhhhh
[17:17] <+Nu-Manatee> and something crawls out eventually
[17:17] <RottenDeadite> YES.
[17:17] <RottenDeadite> Inside.
[17:18] <RottenDeadite> Inside and consuming Masser.
[17:18] <+Tibrol_Sweetroll> The godsblood lava is the sperm.
[17:18] <Varanu> ...the moons are /mating/ with each other?
[17:18] <RottenDeadite> And producing sugar that way?
[17:18] <RottenDeadite> HEHEHE
[17:18] <RottenDeadite> Yes, the moons are mating lol
[17:18] <+Nu-Manatee> YES
[17:18] <+Tibrol_Sweetroll> Occasionally a volcano erupts in Secunda's direction.
[17:18] <RottenDeadite> But also this is the idea of self-creation, like Vivec did.
[17:18] <+Nu-Manatee> shor son of shor
[17:18] <+Nu-Manatee> full circle baby
[17:18] <Varanu> self-fertilization
[17:18] <RottenDeadite> If Masser and Secunda are BOTH the corpse of Lorkhan, Lorkhan is re-creating himself.
[17:18] <Varanu> recombination. hm.
[17:19] <+Nu-Manatee> and then decaying again
[17:19] <RottenDeadite> Consuming his own corpse and becoming reborn as something new and different.
[17:19] <RottenDeadite> A gigantic Goddamn moth or something.
[17:19] <Varanu> the serpent eats itself
[17:19] <+Nu-Manatee> or fucks
[17:19] <RottenDeadite> Right.
[17:19] <+Nu-Manatee> the difference is marginal
7. INSPIRATIONAL LINKS
Numenera -- mostly for sleek, fantastic sci-fi artstyle
http://images.vg247....of-Numenera.jpg
http://www.enworld.o...8029508&thumb=1
http://www.numenera....rait_Rough.jpeg
http://images.vg247....mid-600x337.jpg
http://www.numenera....013/01/duel.jpg
Nausicaa
[17:25] <+Nu-Manatee> thats what i imagine the imperial bases to look like
[17:25] <+Nu-Manatee> like derelict spacecraft
[17:25] <+Nu-Manatee> with imperial style cities between
[17:25] <+Nu-Manatee> (but shanty and twisted)
[17:26] <+OPG> The airship nations were totally Imperials impinging upon Black Marsh.
http://fc04.devianta...vox-d5q715j.jpg
http://fc04.devianta...ozz-d5gdcxr.jpg
http://th03.devianta...339-d41s6cr.jpg
http://fc06.devianta...ozi-d4clmlx.jpg
Imperial Staff Seargent, Nu-Init Division 5, Ajax Hat-He http://fc01.devianta...kin-d5grk2p.jpg
http://th01.devianta...pob-d55nhmy.jpg
http://th06.devianta...by_UdonCrew.jpg
Hah! The night that the Thalmor attacked Sentinel. That's what that is.
http://fc03.devianta..._by_TARGETE.jpg
http://fc07.devianta...tca-d477dh5.jpg
http://fc08.devianta...666-d46wg85.jpg
http://th07.devianta..._by_shambok.jpg
references for altmer uniforms:
http://static.giantb...08_28_00093.jpg
http://ladynerevar.t...-than-usual-the
http://photos.posh24...asses_red_d.jpg
Cave of the Crystals -- for underground crystal caves
http://s.ngm.com/200...al-cave-615.jpg
Atlas moths -- for Moth Priest Navigators’ Guild
http://en.wikipedia....i/Attacus_atlas
Lunar Scarabs
http://twistedsifter...s-giganteus.jpg
http://upload.wikime...ing_crab_md.jpg
http://farm1.staticf...ead3_z.jpg?zz=1
http://thm-a01.yimg....b5bf92b8b740faa
Moth-jill wing patterns
http://en.wikipedia....ki/88_butterfly
http://upload.wikime...gon_tiling2.svg
- The Dragon Curve -- this would be really good for mothlike compound eyes
Khajiiti architecture
http://i.imgur.com/6M0pqhH.jpg
http://i.imgur.com/YKAvXKB.jpg
http://i.imgur.com/K1sGWNL.jpg
http://i.imgur.com/DmoV8d3.jpg
combusting aetheric refuse
http://apod.nasa.gov...s_Blend2fix.jpg
orsci armor
http://24.media.tumb...djg0ko1_500.jpg
WARSPORES
http://mossfilm.file...seball-park.jpg
http://photographicd...tos/s/spore.jpg
http://www.psmicrogr...80200211a-l.jpg
KILLER RHINO WARBEASTS
http://static.tvtrop...iller_rhino.jpg
TERRIFYING BEASTS OF BURDEN
MASSEC OWNED MINES
http://www.rawdlc.co...ny-Artwork3.jpg
COLONY CITYSCAPE
http://cdn.wegotthis...hots-6-copy.jpg
NOMAD BAZAAR
http://1.bp.blogspot...3-destiny-4.jpg
LOWER CITY
http://2.bp.blogspot...-destiny-18.jpg
8. CREATIVE WORK BY US TRULY
8.1 RANDOM WRITING BITS POSTED IN CHAT?
SemblioSanctii:
"They were supposed to be gone, all of them. Collapsed by the old Dominion, drowned under joy-snow, plucked into the Serpent, crashed into Masser, you know the list. And that's just the sane records. You've never seen the addendums on Third Squadron striking the drake and sailing off to form their own merry sphere of Misrule, have you?"
"No, sir. Uh, do you think the Third's returned?"
"Of course not. To summarize a long list of things you don't need to know, we've been in contact since '92. Turns out, they decided to become a folio of Kamal operettas. They've been running an internecine performance since Cassynder's day, and I can guarantee they won't be bothering us any time this Era."
SemblioSanctii: minor idea/crappy draft
Thrice-Crooked: Codex Savirien-Malacath
OPG: Lilargus RP snippet
[08:28] <Lilargus_Unit_Kendov_Nine> Patching Battlespire JUL 2C.
[08:29] <Battlespire_JUL_2C> This is Battlespire designated JUL 2C.
[08:29] <Lilargus_Unit_Kendov_Nine> This is Lilargus Unit Kendov-9. I have detected tremors in your sector. I suspect a RDB scenario.
[08:30] <Battlespire_JUL_2C> I await the coordinates of the epicenter.
[08:30] <Lilargus_Unit_Kendov_Nine> 2316, 0913
[08:30] <Battlespire_JUL_2C> Those coordinates are outside of my designation.
[08:31] <Battlespire_JUL_2C> Battlespire JUL 2C moved two degrees north last week.
[08:31] <Lilargus_Unit_Kendov_Nine> Apologies.
[08:31] <Battlespire_JUL_2C> Forwarding you to Battlespire KYN 3B.
[08:32] <Battlespire_KYN_3B> This is Battlespire designated KYN 3B.
[08:33] <Lilargus_Unit_Kendov_Nine> This is Lilargus Unit Kendov-9. I have detected tremors in your sector. The coords of the epicenter are 2316, 0913.
[08:33] <Battlespire_KYN_3B> Have you yet reached the epicenter?
[08:34] <Lilargus_Unit_Kendov_Nine> No, but I require supplementary Lilargus Units to assist with the RDB scenario.
[08:34] <Battlespire_KYN_3B> Sending Lilargus Units Kendov-3, -6, and Fusro-12.
[08:35] <Lilargus_Unit_Kendov_Nine> I am coming over the epicenter. I have sighted hostiles; Orsci!
[08:35] <Lilargus_Unit_Kendov_Nine> Requesting Warspores, REQUESTING WARSPORES.
[08:35] <Battlespire_KYN_3B> Sending Warspores 23, 134, and 4272434.
[08:36] <Lilargus_Unit_Kendov_Nine> I have a bogie on my tail. Retreating to Battlespire KYN 3B. REQUESTING FURTHER REINFORCEMENTS.
[08:36] <Battlespire_KYN_3B> Sending Warspores 56, 333333, and 9.
[08:36] <Lilargus_Unit_Kendov_Nine> The Orsci RD on my tail is a young 'un. It is gaining on me.
[08:37] <Lilargus_Unit_Kendov_Nine> Current coordinates: 2284, 0621.
[08:38] <Battlespire_KYN_3B> Resident Cousins request a liminal jump.
[08:38] <Lilargus_Unit_Kendov_Nine> Noted. Feeding Lilargus RD lim-stone.
[08:38] <Lilargus_Unit_Kendov_Nine> Jump enacted.
[08:40] <Battlespire_KYN_3B> Return to Cuhlecainium for further orders. You are dismissed. Lilargus Units Kendov-3, -6, and Fusro-12, aided by Warspores 9, 23, 56, 134, 333333, and 4272434 shall clean up the area.
[08:40] <Lilargus_Unit_Kendov_Nine> Noted. Comm ceased.
[08:40] == Lilargus_Unit_Kendov_Nine [webchat@15e08640.1de2983b.k12.ct.us] has quit [Quit: FTTHBBTT]
(later)
[10:57] <Lilargus_Unit_Kendov-9> KKTTHHBBTT.
[10:57] <Lilargus_Unit_Kendov-9> CodeJCodeJCodeJCodeJCodeJCodeJ --- KTHBTT ------- AARGGHHH
9. REFERENCES
9.1 GAMES
The Elder Scrolls Adventures: Battlespire
http://www.imperial-...spire-storyline
This game features the first incarnation of Battlespires to appear in Elder Scrolls lore. Located in a “slipstream” between Mundus and Oblivion, the Battlespire was used as a training facility for Imperial Battlemages. During the Imperial Simulacrum, it was invaded by Mehrunes Dagon.
9.2 TEXTS
Return False
http://forums.bethso...1-return-false/
http://forums.bethso.../#entry19959461
During the earliest days of his latest forum incarnation, Michael Kirkbride posted a number of articles from the disastrous Second Edition of the Pocket Guide to the Empire. Not to be outdone, Temple Zero posted some very interesting pieces of Monkeytruth. Among these was Tenders To The Mane: Lleswer, which posits the presence of a Khajiit colony on Secunda.
Tiber Septim’s Sword-Meeting with Cyrus the Restless
http://www.imperial-...-cyrus-restless
http://forums.bethso...s-the-restless/
The product of a session of Duelling Loremasters involving Michael Kirkbride, Darya Marakavra, and Adanorcil. As a story of Cyrus, perhaps “not true in its entire,” but that doesn’t really matter. An important source on the state of Masser and environs in the early Third Era, as well as the technology and capabilities of the Empire, Dominion, Hist, and modestly unorthodox space-pirates.
Tatterdemalion: The Lunar Province of Secunda
http://forums.bethso...nce-of-secunda/
Another PGE2 text, this time discussing the formation of the Reman Empire’s space program. Of particular note is the Daedric Princes’ curious and unanimous assent to Reman I’s plans.
Starlover’s Log
http://www.imperial-.../starlovers-log
A journal, discovered aboard the Battlespire by a hero fighting Dagon’s invasion. Establishes the presence of a dragon aboard a Battlespire, as well as draconic capacity for transmundrial flight.
The Lunar Lorkhan
http://www.imperial-...t/lunar-lorkhan
The essential source on Lorkhan’s association with the moons.
Cosmology
http://www.imperial-...ntent/cosmology
Discusses the physical and theological makeup of the various heavenly bodies, including the planets, the moons, the stars, and Oblivion. Major source for the 'decaying moons' concept.
Professor Numinatus!
http://forums.bethso...s-for-everyone/
http://lagbt.wiwilan...ssor_Numinatus!
A script for a yet-to-be-actualized comic starring Professor Numinatus and Cousin. The Empire has encountered a Problem, and it’s it’s up to Numinatus to fix it. Features mothships, mananauts, the New Void Navy, striking continents, and pages upon pages of arguments over space lore’s place in the Elder Scrolls.
PGE 3: The Magic of Aetherius
http://www.imperial-...magic-aetherius
The very first mention of the Altmeri Sunbirds and the Royal Imperial Mananauts, and of the attempts of the Altmer and the Reman dynasty to reach Aetherius.
PGE 3: Arena Supermundus
http://www.imperial-...tapestry-heaven
Random MK notes on Numinatus
http://forums.bethso...out/?p=20576824
What it says on the tin. A list of facts(?), life events, and trivia concerning Professor Numinatus and Cousin.
Trans-Cyrodiil: Insurgency
https://docs.google....WxmS2FuR2M/edit
Received in the early days of Memospore madness, this story is framed as a lost script to an episode of a Tamrielic pseudo-television show. Includes lots of technology and a few concepts that might be adaptable to our purposes.
KINMUNE
http://www.imperial-...content/kinmune
A text that details in KINMUNE, a robot from the 9th Era. Includes some technology that we may want to steal, though most of it is probably too advanced. It is also the text that notes the Hist-Jilian wars, an idea that we have been hinting at with a relatively minor animosity between the Hist and the Jills.
Dominion Prism Textract
http://www.imperial-...-prism-textract
A fairly incoherent text, but a prime example of the Altmer-babble and the Altmeri technologies that should definitely find a place in their Sunbirds and such.
9.3 IMAGES
Masser
Skyrim
Morrowind?
Mothships
As drawn by Lutemoth. Originally posted by Lutemoth in the Tatterdemalion thread.
Numinatus, along with several Mananauts and Cousin in her Mothship form.
Mananauts
Bethalamet Grieves, Imperial Mananaut of the New Void Navy Originally postedby MK in the Tatterdemalion thread.
Mane-Moon
As drawn by Ta’oyb. Originally posted by Ta’oyb in the Return False thread, along with a blurred version.
The Empress in her moonsuit
As drawn by Lady Nerevar. Specific Empress unspecified. Possibilities suggested in the chat were Kintyra I, Kintyra II, or Katariah. When asked which Empress it was, this was Lady N’s response.
Moth Priest
As drawn by Lady Nerevar.