Les nouvelles fonctions implémentées dans la V.1:
- GetNVSEVersion, GetNVSERevision, GetNVSEBeta
- GetBaseObject
- Get/SetWeight
- Get/SetHealth
- Get/SetValue
- GetType
- Get/SetRepairList
- GetEquipType
- Get/SetAttackDamage
- Ammo
- ClipRounds
- Type
- MinSpread/Spread
- Projectile
- SightFOV
- Min/MaxRange
- Ammo Use
- Action Points
- CritDamage/Chance/Effect
- FireRate
- AnimAttackMult
- RumbleLeft/RightMotor/Duration/Wavelength
- AnimShotsPerSec
- AnimMult
- Reach
- IsAutomatic
- HandGrip
- ReloadAnm
- BaseVATSChance
- AttackAnimation
- NumProjectiles
- AimArc
- LimbDamageMult
- SightUsage
- HasScope
- Ammo
- ClipRounds
- Type
- MinSpread/Spread
- Projectile
- SightFOV
- Min/MaxRange
- Ammo Use
- Action Points
- CritDamage/Chance/Effect
- AnimAttackMult
- AnimMult
- Reach
- IsAutomatic
- HandGrip
- ReloadAnm
- BaseVATSChance
- AttackAnimation
- NumProjectiles
- AimArc
- LimbDamageMult
- SightUsage
- con_SetGameSetting
- con_SetINISetting
- con_GetINISetting
- con_RefreshINI
- con_Save
- con_SaveINI
- con_QuitGame
- con_LoadGame
- con_CloseAllMenus
- con_SetVel
- Form list functions
- GetEquippedObject
- CompareNames, SetName
- GetHotkeyItem
- GetNumItems, GetInventoryObject
- Get/SetCurrentHealth
- Get/SetEquippedCurrentHealth
- IsKeyPressed
- Tap/Hold/Release/Enable/DisableKey
- GetNumKeysPressed
- GetKeyPress
- GetNumMouseButtonsPressed
- GetMouseButtonPress
- GetControl, GetAltControl
- MenuTap/Hold/ReleaseKey
- Enable/DisableControl
- TapControl
- SetControl, SetAltControl
- SetIsControl
- IsControl
- IsKeyDisabled
- IsControlPressed
- IsPersitent
- GetParentCell/Worldspace
- GetTeleportCell, GetLinkedDoor
- Get/SetRefCount
- GetFirstRef, GetNumRefs
- GetFirstRefInCell, GetNumRefsInCell
- GetNextRef
- GetObjectEffect
- Set/IsQuestItem
- Get/SetNumericGameSetting
- Get/SetNumericIniSetting
- Loops (Label/Goto)
- PrintC, DebugPrint, Get/SetDebugMode
Les Fonctionnalités prévues mais qui ne sont pas encore implémentées dans la V.1 :
- UI Functions
- GetGameLoaded/Restarted
- GetCrosshairRef
- Get/Add/RemoveWeaponMod
- Magic Effect/ Effect Item functions
- Active Effect functions
- Inventory walking functions
- String vars
- RemoveAllTypedItems variations