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Old Name: Reactive People - Ultimatum
Here we are guys. This is the Ultimatum version of Reactive People.
What's Project Ultimatum? This is a mod that tries to enhance the gameplay in a drastic a lore-friendly way. It allows you to use more tactical approaches. Try it, you should not be disappointed!
I am making this mod by myself, alone, but you people can help me by giving feedback! Also, if you liked it, vote for Files of the Month or endorse it if you think it's well deserved!
1. Features
2. Requirements
3. Install
4. Conflicts/Issues
5. Credits
6. Changelog
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1. Features
Reactive People allows you to make your ennemy surrender. Just aim at him, and if you're close enough, if he does not have weapons and if his health is low enough, he will surrender. Each surrendered ennemy gives you XP.
When you unholster, all the people around will unholster too, which makes sense because they don't want to die.
Your companions will also unholster; this feature is 100% compatible with all companions mods. Guaranteed.
Warning, aiming at an innocent will give you negative reputation, according to his faction.
You can swing a combat knife if you got one.
This mod already includes all Reactive People mods, like Sneak & Diversion. You can so whistle, which will create a diversion. You will be able to sneak this way.
You can also force an ennemy to surrender, only if he did not see you and if you're aiming at him. You will earn XP.
While in sneak mode, you will be able to inject some narcotic to your ennemy. But where are those narcotics? Well, you have to craft it by yourself. You will earn XP fore each ennemy injected, but there is a chance that you fail, depending on your Sneak skill.
The funny part. All your surrendered ennemies can be slaved, if you have a slave collar. Slave collars can be crafted by yourself.
Just talk to a surrendered ennemy and slave him. Warning, you will earn bad karma.
You can push people.
It depends on your Strength.
Wanna live as a ghoul? This mod provides new playable ghoul variants. Being a ghould makes you an ally to most of others ghouls, even the feral ones. When you become too much irradiated, you will become a glowing one. It will allow you to use a radioactive push ; radiations heal you, but you loose charisma.
What will you choose?
New ghouls races:
* African American Ghouled Child
* Asian Ghouled Child
* Hispanic Ghouled Child
* Caucasian Ghouled Child
* Asian Ghoul
* Hispanic Ghoul
* African American Ghoul
Vanilla Ghouls are playable only if you have a mod that make them playable.
2. Requirements
This mod only requires NVSE.
3. Install
This mod already contains all previous Recative People mods, so disable those mod and use only this one!
Check this mod with FOMM.
4. Conflicts / Issues
* Unfortunately, nVamp uses an old version of this mod; please open nVamp in FNVedit and delete all entries related to Reactive People.
5. Credits
* Thanks to Pelinor for having helped me about scripting
* Thanks to BlueDanube and Aronstk1912 for their promo pics
* Thanks to all people who helped me for the other Reactive People mods.
6. Changelog
* 26.02.2011 - First Release. More to come!
- 1.1 releases, I forgot something ;-)
* 03.03.2011 - 1.3, fixes some things, hopefully semi-compatible with Xbox 360 controllers. People will unholster only if you aim at them.
* 04.03.2011 - 1.4, cleaned the Dead Money dependency.
* 07.03.2011 - 1.5, slaves can be sent to the NCR if they are ennemies with this faction, or to the Legion of they are not in the Legion faction. Sending someone to the LEgion will give you a reputation loss with the NCR.
Injecting has been remapped to "N".
Fixes the bug with the surrender-feature not detecting if your target it dead or not.
The script does not check if the right-mouse button is pressed. Insted, it checks if the button assigned to "aim" is pressed, so it would be hopefully compatible with controllers (not tested).
* 08.03.2011 - 2.0, Adds the possibility the re-map the keys.
* 09.03.2011 - 2.1, a few fixes.
* 11.03.2011 - Name changed for a more badass one.
* 18.03.2011 - 2.2, NPC's should be able to make other NPC's surrender. I need your feedback for this part. The probability that an NPC make another NPC to surrender is 55%. +++ REMOVED +++
.19.03.2011 - Back to previous version (2.1) because of CTD.
Modifié par Sagittarius22, 12 avril 2011 - 09:37.